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authorMelanie2011-06-02 18:32:25 +0200
committerMelanie2011-06-02 18:32:25 +0200
commit61bf2bf2ddce323255d7d009274d8da5a2da54c9 (patch)
tree61541b5db46d72a73675e85f99a4a73c148bb807 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentMerge branch 'master' into careminster-presence-refactor (diff)
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Make Buoyancy a prim property
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index d3d5d08..74d24a6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -680,6 +680,9 @@ namespace OpenSim.Region.Framework.Scenes
680 680
681 ApplyPhysics(m_scene.m_physicalPrim); 681 ApplyPhysics(m_scene.m_physicalPrim);
682 682
683 if (RootPart.PhysActor != null)
684 RootPart.Buoyancy = RootPart.Buoyancy;
685
683 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled 686 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
684 // for the same object with very different properties. The caller must schedule the update. 687 // for the same object with very different properties. The caller must schedule the update.
685 //ScheduleGroupForFullUpdate(); 688 //ScheduleGroupForFullUpdate();