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authorMelanie2011-10-25 01:54:07 +0100
committerMelanie2011-10-25 01:54:07 +0100
commit3cdea11e292ed2bc2e350ca513f95d7c70ccd6ba (patch)
treeff4233adbe9c2d00787a52c79e90c448e0aa7172 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentMerge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmerge (diff)
parentremove now redundant m_physical_prim flag from SOP.ApplyPhysics() (diff)
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Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmerge
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 7493368..2507c67 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1568,7 +1568,7 @@ namespace OpenSim.Region.Framework.Scenes
1568 public void ApplyPhysics(bool m_physicalPrim) 1568 public void ApplyPhysics(bool m_physicalPrim)
1569 { 1569 {
1570 // Apply physics to the root prim 1570 // Apply physics to the root prim
1571 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); 1571 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);
1572 1572
1573 // Apply physics to child prims 1573 // Apply physics to child prims
1574 SceneObjectPart[] parts = m_parts.GetArray(); 1574 SceneObjectPart[] parts = m_parts.GetArray();
@@ -1578,7 +1578,7 @@ namespace OpenSim.Region.Framework.Scenes
1578 { 1578 {
1579 SceneObjectPart part = parts[i]; 1579 SceneObjectPart part = parts[i];
1580 if (part.LocalId != m_rootPart.LocalId) 1580 if (part.LocalId != m_rootPart.LocalId)
1581 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); 1581 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive);
1582 } 1582 }
1583 1583
1584 // Hack to get the physics scene geometries in the right spot 1584 // Hack to get the physics scene geometries in the right spot