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authorDan Lake2011-09-21 16:24:48 -0700
committerDan Lake2011-09-21 16:24:48 -0700
commit28a482a7ee2cebab1aa720477af175d7e26d702e (patch)
tree863fb4b43a571da4d1d963b5a1383538e6391ec8 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentCommented out new debug statements in ScenePresence (diff)
parentReinstate option to land an npc when it reaches a target. (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index e7f2491..980b01f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1599,7 +1599,7 @@ namespace OpenSim.Region.Framework.Scenes
1599 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); 1599 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1600 if (avatar != null) 1600 if (avatar != null)
1601 { 1601 {
1602 avatar.MoveToTarget(target, false); 1602 avatar.MoveToTarget(target, false, false);
1603 } 1603 }
1604 } 1604 }
1605 else 1605 else