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authorMelanie2012-04-23 21:13:08 +0100
committerMelanie2012-04-23 21:13:08 +0100
commit159b3b27ca734ab523c47d2ab65397595b1c0a8e (patch)
tree8038d76c48e48b000e7f96eeade3d335db68daaa /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentMerge branch 'master' into careminster (diff)
parentubitODE - do own timing control (as chODE does) until heartbeat does it right (diff)
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs48
1 files changed, 39 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 8717ed1..c47db97 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -726,6 +726,11 @@ namespace OpenSim.Region.Framework.Scenes
726 m_isSelected = value; 726 m_isSelected = value;
727 // Tell physics engine that group is selected 727 // Tell physics engine that group is selected
728 728
729 // this is not right
730 // but ode engines should only really need to know about root part
731 // so they can put entire object simulation on hold and not colliding
732 // keep as was for now
733
729 PhysicsActor pa = m_rootPart.PhysActor; 734 PhysicsActor pa = m_rootPart.PhysActor;
730 if (pa != null) 735 if (pa != null)
731 { 736 {
@@ -747,6 +752,40 @@ namespace OpenSim.Region.Framework.Scenes
747 } 752 }
748 } 753 }
749 754
755 public void PartSelectChanged(bool partSelect)
756 {
757 // any part selected makes group selected
758 if (m_isSelected == partSelect)
759 return;
760
761 if (partSelect)
762 {
763 IsSelected = partSelect;
764// if (!IsAttachment)
765// ScheduleGroupForFullUpdate();
766 }
767 else
768 {
769 // bad bad bad 2 heavy for large linksets
770 // since viewer does send lot of (un)selects
771 // this needs to be replaced by a specific list or count ?
772 // but that will require extra code in several places
773
774 SceneObjectPart[] parts = m_parts.GetArray();
775 for (int i = 0; i < parts.Length; i++)
776 {
777 SceneObjectPart part = parts[i];
778 if (part.IsSelected)
779 return;
780 }
781 IsSelected = partSelect;
782 if (!IsAttachment)
783 {
784 ScheduleGroupForFullUpdate();
785 }
786 }
787 }
788
750 private SceneObjectPart m_PlaySoundMasterPrim = null; 789 private SceneObjectPart m_PlaySoundMasterPrim = null;
751 public SceneObjectPart PlaySoundMasterPrim 790 public SceneObjectPart PlaySoundMasterPrim
752 { 791 {
@@ -3161,14 +3200,6 @@ namespace OpenSim.Region.Framework.Scenes
3161 } 3200 }
3162 } 3201 }
3163 3202
3164/*
3165 RootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect);
3166 for (int i = 0; i < parts.Length; i++)
3167 {
3168 if (parts[i] != RootPart)
3169 parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect);
3170 }
3171*/
3172 if (parts.Length > 1) 3203 if (parts.Length > 1)
3173 { 3204 {
3174 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); 3205 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
@@ -3185,7 +3216,6 @@ namespace OpenSim.Region.Framework.Scenes
3185 } 3216 }
3186 else 3217 else
3187 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false); 3218 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false);
3188
3189 } 3219 }
3190 } 3220 }
3191 3221