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author | UbitUmarov | 2015-09-21 21:49:51 +0100 |
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committer | UbitUmarov | 2015-09-21 21:49:51 +0100 |
commit | 032958709ba410d57d03258cd6f2f3a3fe34d893 (patch) | |
tree | 33a78aa66163d80227a3c599573942d9b5739f3f /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | replace LSL reference to sog GetLinkedAvatars (diff) | |
download | opensim-SC_OLD-032958709ba410d57d03258cd6f2f3a3fe34d893.zip opensim-SC_OLD-032958709ba410d57d03258cd6f2f3a3fe34d893.tar.gz opensim-SC_OLD-032958709ba410d57d03258cd6f2f3a3fe34d893.tar.bz2 opensim-SC_OLD-032958709ba410d57d03258cd6f2f3a3fe34d893.tar.xz |
last merging of sog m_linkedAvatars into m_sittingAvatars - untested.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 53 |
1 files changed, 5 insertions, 48 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index dcbaeb7..6029221 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -127,7 +127,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
127 | private long m_maxPersistTime = 0; | 127 | private long m_maxPersistTime = 0; |
128 | private long m_minPersistTime = 0; | 128 | private long m_minPersistTime = 0; |
129 | // private Random m_rand; | 129 | // private Random m_rand; |
130 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
131 | 130 | ||
132 | /// <summary> | 131 | /// <summary> |
133 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage | 132 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage |
@@ -600,7 +599,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
600 | part.GroupPosition = val; | 599 | part.GroupPosition = val; |
601 | } | 600 | } |
602 | 601 | ||
603 | foreach (ScenePresence av in m_linkedAvatars) | 602 | foreach (ScenePresence av in m_sittingAvatars) |
604 | { | 603 | { |
605 | av.sitSOGmoved(); | 604 | av.sitSOGmoved(); |
606 | } | 605 | } |
@@ -670,7 +669,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
670 | if (destination == null) | 669 | if (destination == null) |
671 | return sog; | 670 | return sog; |
672 | 671 | ||
673 | if (sog.m_linkedAvatars.Count == 0) | 672 | if (sog.m_sittingAvatars.Count == 0) |
674 | { | 673 | { |
675 | entityTransfer.CrossPrimGroupIntoNewRegion(destination, newpos, sog, true, true); | 674 | entityTransfer.CrossPrimGroupIntoNewRegion(destination, newpos, sog, true, true); |
676 | return sog; | 675 | return sog; |
@@ -679,7 +678,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
679 | string reason = String.Empty; | 678 | string reason = String.Empty; |
680 | string version = String.Empty; | 679 | string version = String.Empty; |
681 | 680 | ||
682 | foreach (ScenePresence av in sog.m_linkedAvatars) | 681 | foreach (ScenePresence av in sog.m_sittingAvatars) |
683 | { | 682 | { |
684 | // We need to cross these agents. First, let's find | 683 | // We need to cross these agents. First, let's find |
685 | // out if any of them can't cross for some reason. | 684 | // out if any of them can't cross for some reason. |
@@ -701,7 +700,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
701 | 700 | ||
702 | List<avtocrossInfo> avsToCross = new List<avtocrossInfo>(); | 701 | List<avtocrossInfo> avsToCross = new List<avtocrossInfo>(); |
703 | 702 | ||
704 | foreach (ScenePresence av in sog.m_linkedAvatars) | 703 | foreach (ScenePresence av in sog.m_sittingAvatars) |
705 | { | 704 | { |
706 | avtocrossInfo avinfo = new avtocrossInfo(); | 705 | avtocrossInfo avinfo = new avtocrossInfo(); |
707 | SceneObjectPart parentPart = sogScene.GetSceneObjectPart(av.ParentID); | 706 | SceneObjectPart parentPart = sogScene.GetSceneObjectPart(av.ParentID); |
@@ -796,7 +795,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
796 | part.GroupPosition = oldp; | 795 | part.GroupPosition = oldp; |
797 | } | 796 | } |
798 | 797 | ||
799 | foreach (ScenePresence av in sog.m_linkedAvatars) | 798 | foreach (ScenePresence av in sog.m_sittingAvatars) |
800 | { | 799 | { |
801 | av.sitSOGmoved(); | 800 | av.sitSOGmoved(); |
802 | } | 801 | } |
@@ -1698,47 +1697,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1698 | } | 1697 | } |
1699 | 1698 | ||
1700 | /// <summary> | 1699 | /// <summary> |
1701 | /// Add the avatar to this linkset (avatar is sat). | ||
1702 | /// </summary> | ||
1703 | /// <param name="agentID"></param> | ||
1704 | public void AddAvatar(UUID agentID) | ||
1705 | { | ||
1706 | ScenePresence presence; | ||
1707 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1708 | { | ||
1709 | if (!m_linkedAvatars.Contains(presence)) | ||
1710 | { | ||
1711 | m_linkedAvatars.Add(presence); | ||
1712 | } | ||
1713 | } | ||
1714 | } | ||
1715 | |||
1716 | /// <summary> | ||
1717 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1718 | /// </summary> | ||
1719 | /// <param name="agentID"></param> | ||
1720 | public void DeleteAvatar(UUID agentID) | ||
1721 | { | ||
1722 | ScenePresence presence; | ||
1723 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1724 | { | ||
1725 | if (m_linkedAvatars.Contains(presence)) | ||
1726 | { | ||
1727 | m_linkedAvatars.Remove(presence); | ||
1728 | } | ||
1729 | } | ||
1730 | } | ||
1731 | |||
1732 | /// <summary> | ||
1733 | /// Returns the list of linked presences (avatars sat on this group) | ||
1734 | /// </summary> | ||
1735 | /// <param name="agentID"></param> | ||
1736 | public List<ScenePresence> GetLinkedAvatars() | ||
1737 | { | ||
1738 | return m_linkedAvatars; | ||
1739 | } | ||
1740 | |||
1741 | /// <summary> | ||
1742 | /// Attach this scene object to the given avatar. | 1700 | /// Attach this scene object to the given avatar. |
1743 | /// </summary> | 1701 | /// </summary> |
1744 | /// <param name="agentID"></param> | 1702 | /// <param name="agentID"></param> |
@@ -2347,7 +2305,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2347 | dupe.inTransit = inTransit; // this shouldn't be needed TEST | 2305 | dupe.inTransit = inTransit; // this shouldn't be needed TEST |
2348 | 2306 | ||
2349 | // new group as no sitting avatars | 2307 | // new group as no sitting avatars |
2350 | dupe.m_linkedAvatars = new List<ScenePresence>(); | ||
2351 | dupe.m_sittingAvatars = new List<ScenePresence>(); | 2308 | dupe.m_sittingAvatars = new List<ScenePresence>(); |
2352 | 2309 | ||
2353 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); | 2310 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); |