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authorUbitUmarov2014-08-01 19:52:55 +0100
committerUbitUmarov2014-08-01 19:52:55 +0100
commite296f25445ef5d0fc8d114aed6241da664c57b34 (patch)
treeea62a21e5c46da5b718c57a6d32e39e2a7e1b99e /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parenthandle change of hide avatars flag. Parcel limits edition still need work (diff)
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sitting avatars hidding by their position. This is not as SL that uses
avatar sitting on root prim. All cases have good and bad situations, this is simpler. Only SOG position changes triggers checks, rotation alone will not. ( as happens in other cases ) (UNTESTED, as usual )
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index ba97c47..28758a9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -701,6 +701,11 @@ namespace OpenSim.Region.Framework.Scenes
701 part.GroupPosition = val; 701 part.GroupPosition = val;
702 } 702 }
703 703
704 foreach (ScenePresence av in m_linkedAvatars)
705 {
706 av.sitSOGmoved();
707 }
708
704 // now that position is changed tell it to scripts 709 // now that position is changed tell it to scripts
705 if (triggerScriptEvent) 710 if (triggerScriptEvent)
706 { 711 {