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authorMelanie2009-10-22 07:12:10 +0100
committerMelanie2009-10-22 07:12:10 +0100
commitc4969d47d9bbc22b37054451cd31451ca8d8c78a (patch)
tree788e3b034254bcf068ca950ee97a78b6aa07b386 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentMerge branch 'master' into vehicles (diff)
parentRemove the "mel_t" from version string (diff)
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs76
1 files changed, 74 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index b8bd9b4..69b3ded 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -906,7 +906,7 @@ namespace OpenSim.Region.Framework.Scenes
906 SetAttachmentPoint(Convert.ToByte(attachmentpoint)); 906 SetAttachmentPoint(Convert.ToByte(attachmentpoint));
907 907
908 avatar.AddAttachment(this); 908 avatar.AddAttachment(this);
909 m_log.DebugFormat("[SOG]: Added att {0} to avie {1}", UUID, avatar.UUID); 909 m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID);
910 910
911 if (!silent) 911 if (!silent)
912 { 912 {
@@ -1824,7 +1824,7 @@ namespace OpenSim.Region.Framework.Scenes
1824 public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags) 1824 public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags)
1825 { 1825 {
1826 1826
1827 remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.ObjectOwner, RootPart.GroupID, RootPart.BaseMask, 1827 remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.OwnerID, RootPart.GroupID, RootPart.BaseMask,
1828 RootPart.OwnerMask, RootPart.GroupMask, RootPart.EveryoneMask, RootPart.NextOwnerMask, 1828 RootPart.OwnerMask, RootPart.GroupMask, RootPart.EveryoneMask, RootPart.NextOwnerMask,
1829 RootPart.OwnershipCost, RootPart.ObjectSaleType, RootPart.SalePrice, RootPart.Category, 1829 RootPart.OwnershipCost, RootPart.ObjectSaleType, RootPart.SalePrice, RootPart.Category,
1830 RootPart.CreatorID, RootPart.Name, RootPart.Description); 1830 RootPart.CreatorID, RootPart.Name, RootPart.Description);
@@ -3355,5 +3355,77 @@ namespace OpenSim.Region.Framework.Scenes
3355 3355
3356 return true; 3356 return true;
3357 } 3357 }
3358
3359 public double GetUpdatePriority(IClientAPI client)
3360 {
3361 switch (Scene.UpdatePrioritizationScheme)
3362 {
3363 case Scene.UpdatePrioritizationSchemes.Time:
3364 return GetPriorityByTime();
3365 case Scene.UpdatePrioritizationSchemes.Distance:
3366 return GetPriorityByDistance(client);
3367 case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance:
3368 return GetPriorityBySimpleAngularDistance(client);
3369 default:
3370 throw new InvalidOperationException("UpdatePrioritizationScheme not defined");
3371 }
3372 }
3373
3374 private double GetPriorityByTime()
3375 {
3376 return DateTime.Now.ToOADate();
3377 }
3378
3379 private double GetPriorityByDistance(IClientAPI client)
3380 {
3381 ScenePresence presence = Scene.GetScenePresence(client.AgentId);
3382 if (presence != null)
3383 {
3384 return GetPriorityByDistance((presence.IsChildAgent) ?
3385 presence.AbsolutePosition : presence.CameraPosition);
3386 }
3387 return double.NaN;
3388 }
3389
3390 private double GetPriorityBySimpleAngularDistance(IClientAPI client)
3391 {
3392 ScenePresence presence = Scene.GetScenePresence(client.AgentId);
3393 if (presence != null)
3394 {
3395 return GetPriorityBySimpleAngularDistance((presence.IsChildAgent) ?
3396 presence.AbsolutePosition : presence.CameraPosition);
3397 }
3398 return double.NaN;
3399 }
3400
3401 public double GetPriorityByDistance(Vector3 position)
3402 {
3403 return Vector3.Distance(AbsolutePosition, position);
3404 }
3405
3406 public double GetPriorityBySimpleAngularDistance(Vector3 position)
3407 {
3408 double distance = Vector3.Distance(position, AbsolutePosition);
3409 if (distance >= double.Epsilon)
3410 {
3411 float height;
3412 Vector3 box = GetAxisAlignedBoundingBox(out height);
3413
3414 double angle = box.X / distance;
3415 double max = angle;
3416
3417 angle = box.Y / distance;
3418 if (max < angle)
3419 max = angle;
3420
3421 angle = box.Z / distance;
3422 if (max < angle)
3423 max = angle;
3424
3425 return -max;
3426 }
3427 else
3428 return double.MinValue;
3429 }
3358 } 3430 }
3359} 3431}