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author | Oren Hurvitz | 2014-07-10 16:02:38 +0300 |
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committer | Oren Hurvitz | 2014-07-21 09:23:13 +0100 |
commit | 4c5d7d4683e34f9ac061da649ebf29e23d612faf (patch) | |
tree | d1928019994357d2941f16d72ce2c56560f5ad66 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | Added locking in AccessModule to prevent possible errors when shutting down a... (diff) | |
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Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet
This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3b1c5d8..69491b7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -568,7 +568,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
568 | } | 568 | } |
569 | else | 569 | else |
570 | { | 570 | { |
571 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val); | 571 | m_log.DebugFormat("[SCENE OBJECT]: Not crossing avatar {0} to {1} because it's already in transit", av.Name, val); |
572 | } | 572 | } |
573 | } | 573 | } |
574 | 574 | ||