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authorOren Hurvitz2014-07-10 16:02:38 +0300
committerOren Hurvitz2014-07-21 09:23:13 +0100
commit4c5d7d4683e34f9ac061da649ebf29e23d612faf (patch)
treed1928019994357d2941f16d72ce2c56560f5ad66 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentAdded locking in AccessModule to prevent possible errors when shutting down a... (diff)
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Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet
This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 3b1c5d8..69491b7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -568,7 +568,7 @@ namespace OpenSim.Region.Framework.Scenes
568 } 568 }
569 else 569 else
570 { 570 {
571 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val); 571 m_log.DebugFormat("[SCENE OBJECT]: Not crossing avatar {0} to {1} because it's already in transit", av.Name, val);
572 } 572 }
573 } 573 }
574 574