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author | Justin Clark-Casey (justincc) | 2011-08-26 23:06:41 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-26 23:06:41 +0100 |
commit | 15a514fcbc8f7447fc3a5997b6bbc2fe35974c9a (patch) | |
tree | 25b452008eb21a6426617c65af866161cf3bcae8 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG... (diff) | |
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refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e3b8fc8..fada688 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -169,6 +169,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | } | 169 | } |
170 | 170 | ||
171 | /// <summary> | 171 | /// <summary> |
172 | /// The avatar to which this scene object is attached. | ||
173 | /// </summary> | ||
174 | /// <remarks> | ||
175 | /// If we're not attached to an avatar then this is UUID.Zero | ||
176 | /// </remarks> | ||
177 | public UUID AttachedAvatar { get; set; } | ||
178 | |||
179 | /// <summary> | ||
172 | /// Is this scene object phantom? | 180 | /// Is this scene object phantom? |
173 | /// </summary> | 181 | /// </summary> |
174 | /// <remarks> | 182 | /// <remarks> |
@@ -1540,7 +1548,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1540 | { | 1548 | { |
1541 | if (IsAttachment) | 1549 | if (IsAttachment) |
1542 | { | 1550 | { |
1543 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | 1551 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); |
1544 | if (avatar != null) | 1552 | if (avatar != null) |
1545 | { | 1553 | { |
1546 | avatar.PushForce(impulse); | 1554 | avatar.PushForce(impulse); |
@@ -1622,7 +1630,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1622 | { | 1630 | { |
1623 | if (IsAttachment) | 1631 | if (IsAttachment) |
1624 | { | 1632 | { |
1625 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | 1633 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); |
1626 | if (avatar != null) | 1634 | if (avatar != null) |
1627 | { | 1635 | { |
1628 | avatar.MoveToTarget(target, false); | 1636 | avatar.MoveToTarget(target, false); |