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author | Mic Bowman | 2011-08-26 15:23:46 -0700 |
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committer | Mic Bowman | 2011-08-26 15:23:46 -0700 |
commit | 23f10f1d22d5ecf542119e39503230994c521bf0 (patch) | |
tree | 2498e8cccf2ed398052dfa53e9a1faf6e998d039 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | Merge branch 'master' into bulletsim (diff) | |
parent | refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar (diff) | |
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Merge branch 'master' into bulletsim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 158 |
1 files changed, 67 insertions, 91 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index fe96152..fada688 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -147,15 +147,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | return false; | 147 | return false; |
148 | } | 148 | } |
149 | 149 | ||
150 | /// <value> | 150 | /// <summary> |
151 | /// Is this scene object acting as an attachment? | 151 | /// Is this scene object acting as an attachment? |
152 | /// | 152 | /// </summary> |
153 | /// <remarks> | ||
153 | /// We return false if the group has already been deleted. | 154 | /// We return false if the group has already been deleted. |
154 | /// | 155 | /// |
155 | /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I | 156 | /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I |
156 | /// presume either all or no parts in a linkset can be part of an attachment (in which | 157 | /// presume either all or no parts in a linkset can be part of an attachment (in which |
157 | /// case the value would get proprogated down into all the descendent parts). | 158 | /// case the value would get proprogated down into all the descendent parts). |
158 | /// </value> | 159 | /// </remarks> |
159 | public bool IsAttachment | 160 | public bool IsAttachment |
160 | { | 161 | { |
161 | get | 162 | get |
@@ -167,6 +168,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | } | 168 | } |
168 | } | 169 | } |
169 | 170 | ||
171 | /// <summary> | ||
172 | /// The avatar to which this scene object is attached. | ||
173 | /// </summary> | ||
174 | /// <remarks> | ||
175 | /// If we're not attached to an avatar then this is UUID.Zero | ||
176 | /// </remarks> | ||
177 | public UUID AttachedAvatar { get; set; } | ||
178 | |||
179 | /// <summary> | ||
180 | /// Is this scene object phantom? | ||
181 | /// </summary> | ||
182 | /// <remarks> | ||
183 | /// Updating must currently take place through UpdatePrimFlags() | ||
184 | /// </remarks> | ||
185 | public bool IsPhantom | ||
186 | { | ||
187 | get { return (RootPart.Flags & PrimFlags.Phantom) != 0; } | ||
188 | } | ||
189 | |||
190 | /// <summary> | ||
191 | /// Does this scene object use physics? | ||
192 | /// </summary> | ||
193 | /// <remarks> | ||
194 | /// Updating must currently take place through UpdatePrimFlags() | ||
195 | /// </remarks> | ||
196 | public bool UsesPhysics | ||
197 | { | ||
198 | get { return (RootPart.Flags & PrimFlags.TemporaryOnRez) != 0; } | ||
199 | } | ||
200 | |||
201 | /// <summary> | ||
202 | /// Is this scene object temporary? | ||
203 | /// </summary> | ||
204 | /// <remarks> | ||
205 | /// Updating must currently take place through UpdatePrimFlags() | ||
206 | /// </remarks> | ||
207 | public bool IsTemporary | ||
208 | { | ||
209 | get { return (RootPart.Flags & PrimFlags.TemporaryOnRez) != 0; } | ||
210 | } | ||
211 | |||
212 | public bool IsVolumeDetect | ||
213 | { | ||
214 | get { return RootPart.VolumeDetectActive; } | ||
215 | } | ||
216 | |||
170 | public float scriptScore; | 217 | public float scriptScore; |
171 | 218 | ||
172 | private Vector3 lastPhysGroupPos; | 219 | private Vector3 lastPhysGroupPos; |
@@ -940,68 +987,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
940 | return m_rootPart.Shape.State; | 987 | return m_rootPart.Shape.State; |
941 | } | 988 | } |
942 | 989 | ||
943 | public void ClearPartAttachmentData() | 990 | public void SetAttachmentPoint(byte point) |
944 | { | ||
945 | SetAttachmentPoint((Byte)0); | ||
946 | } | ||
947 | |||
948 | public void DetachToGround() | ||
949 | { | 991 | { |
950 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); | ||
951 | if (avatar == null) | ||
952 | return; | ||
953 | |||
954 | avatar.RemoveAttachment(this); | ||
955 | |||
956 | Vector3 detachedpos = new Vector3(127f,127f,127f); | ||
957 | if (avatar == null) | ||
958 | return; | ||
959 | |||
960 | detachedpos = avatar.AbsolutePosition; | ||
961 | RootPart.FromItemID = UUID.Zero; | ||
962 | |||
963 | AbsolutePosition = detachedpos; | ||
964 | m_rootPart.AttachedAvatar = UUID.Zero; | ||
965 | |||
966 | SceneObjectPart[] parts = m_parts.GetArray(); | 992 | SceneObjectPart[] parts = m_parts.GetArray(); |
967 | for (int i = 0; i < parts.Length; i++) | 993 | for (int i = 0; i < parts.Length; i++) |
968 | parts[i].AttachedAvatar = UUID.Zero; | 994 | parts[i].SetAttachmentPoint(point); |
969 | |||
970 | m_rootPart.SetParentLocalId(0); | ||
971 | SetAttachmentPoint((byte)0); | ||
972 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_scene.m_physicalPrim); | ||
973 | HasGroupChanged = true; | ||
974 | RootPart.Rezzed = DateTime.Now; | ||
975 | RootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
976 | AttachToBackup(); | ||
977 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
978 | m_rootPart.ScheduleFullUpdate(); | ||
979 | m_rootPart.ClearUndoState(); | ||
980 | } | 995 | } |
981 | 996 | ||
982 | public void DetachToInventoryPrep() | 997 | public void ClearPartAttachmentData() |
983 | { | 998 | { |
984 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); | 999 | SetAttachmentPoint((Byte)0); |
985 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); | ||
986 | if (avatar != null) | ||
987 | { | ||
988 | //detachedpos = avatar.AbsolutePosition; | ||
989 | avatar.RemoveAttachment(this); | ||
990 | } | ||
991 | |||
992 | m_rootPart.AttachedAvatar = UUID.Zero; | ||
993 | |||
994 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
995 | for (int i = 0; i < parts.Length; i++) | ||
996 | parts[i].AttachedAvatar = UUID.Zero; | ||
997 | |||
998 | m_rootPart.SetParentLocalId(0); | ||
999 | //m_rootPart.SetAttachmentPoint((byte)0); | ||
1000 | m_rootPart.IsAttachment = false; | ||
1001 | AbsolutePosition = m_rootPart.AttachedPos; | ||
1002 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | ||
1003 | //AttachToBackup(); | ||
1004 | //m_rootPart.ScheduleFullUpdate(); | ||
1005 | } | 1000 | } |
1006 | 1001 | ||
1007 | /// <summary> | 1002 | /// <summary> |
@@ -1510,36 +1505,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1510 | SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); | 1505 | SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); |
1511 | } | 1506 | } |
1512 | 1507 | ||
1513 | public void ScriptSetPhysicsStatus(bool UsePhysics) | 1508 | public void ScriptSetPhysicsStatus(bool usePhysics) |
1514 | { | 1509 | { |
1515 | bool IsTemporary = ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0); | 1510 | UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
1516 | bool IsPhantom = ((RootPart.Flags & PrimFlags.Phantom) != 0); | ||
1517 | bool IsVolumeDetect = RootPart.VolumeDetectActive; | ||
1518 | UpdatePrimFlags(RootPart.LocalId, UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | ||
1519 | } | 1511 | } |
1520 | 1512 | ||
1521 | public void ScriptSetTemporaryStatus(bool TemporaryStatus) | 1513 | public void ScriptSetTemporaryStatus(bool makeTemporary) |
1522 | { | 1514 | { |
1523 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 1515 | UpdatePrimFlags(RootPart.LocalId, UsesPhysics, makeTemporary, IsPhantom, IsVolumeDetect); |
1524 | bool IsPhantom = ((RootPart.Flags & PrimFlags.Phantom) != 0); | ||
1525 | bool IsVolumeDetect = RootPart.VolumeDetectActive; | ||
1526 | UpdatePrimFlags(RootPart.LocalId, UsePhysics, TemporaryStatus, IsPhantom, IsVolumeDetect); | ||
1527 | } | 1516 | } |
1528 | 1517 | ||
1529 | public void ScriptSetPhantomStatus(bool PhantomStatus) | 1518 | public void ScriptSetPhantomStatus(bool makePhantom) |
1530 | { | 1519 | { |
1531 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 1520 | UpdatePrimFlags(RootPart.LocalId, UsesPhysics, IsTemporary, makePhantom, IsVolumeDetect); |
1532 | bool IsTemporary = ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0); | ||
1533 | bool IsVolumeDetect = RootPart.VolumeDetectActive; | ||
1534 | UpdatePrimFlags(RootPart.LocalId, UsePhysics, IsTemporary, PhantomStatus, IsVolumeDetect); | ||
1535 | } | 1521 | } |
1536 | 1522 | ||
1537 | public void ScriptSetVolumeDetect(bool VDStatus) | 1523 | public void ScriptSetVolumeDetect(bool makeVolumeDetect) |
1538 | { | 1524 | { |
1539 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 1525 | UpdatePrimFlags(RootPart.LocalId, UsesPhysics, IsTemporary, IsPhantom, makeVolumeDetect); |
1540 | bool IsTemporary = ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0); | ||
1541 | bool IsPhantom = ((RootPart.Flags & PrimFlags.Phantom) != 0); | ||
1542 | UpdatePrimFlags(RootPart.LocalId, UsePhysics, IsTemporary, IsPhantom, VDStatus); | ||
1543 | 1526 | ||
1544 | /* | 1527 | /* |
1545 | ScriptSetPhantomStatus(false); // What ever it was before, now it's not phantom anymore | 1528 | ScriptSetPhantomStatus(false); // What ever it was before, now it's not phantom anymore |
@@ -1565,7 +1548,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1565 | { | 1548 | { |
1566 | if (IsAttachment) | 1549 | if (IsAttachment) |
1567 | { | 1550 | { |
1568 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | 1551 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); |
1569 | if (avatar != null) | 1552 | if (avatar != null) |
1570 | { | 1553 | { |
1571 | avatar.PushForce(impulse); | 1554 | avatar.PushForce(impulse); |
@@ -1647,7 +1630,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1647 | { | 1630 | { |
1648 | if (IsAttachment) | 1631 | if (IsAttachment) |
1649 | { | 1632 | { |
1650 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | 1633 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); |
1651 | if (avatar != null) | 1634 | if (avatar != null) |
1652 | { | 1635 | { |
1653 | avatar.MoveToTarget(target, false); | 1636 | avatar.MoveToTarget(target, false); |
@@ -1806,7 +1789,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1806 | // an object has been deleted from a scene before update was processed. | 1789 | // an object has been deleted from a scene before update was processed. |
1807 | // A more fundamental overhaul of the update mechanism is required to eliminate all | 1790 | // A more fundamental overhaul of the update mechanism is required to eliminate all |
1808 | // the race conditions. | 1791 | // the race conditions. |
1809 | if (m_isDeleted) | 1792 | if (IsDeleted) |
1810 | return; | 1793 | return; |
1811 | 1794 | ||
1812 | // Even temporary objects take part in physics (e.g. temp-on-rez bullets) | 1795 | // Even temporary objects take part in physics (e.g. temp-on-rez bullets) |
@@ -2116,7 +2099,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2116 | } | 2099 | } |
2117 | 2100 | ||
2118 | m_scene.UnlinkSceneObject(objectGroup, true); | 2101 | m_scene.UnlinkSceneObject(objectGroup, true); |
2119 | objectGroup.m_isDeleted = true; | 2102 | objectGroup.IsDeleted = true; |
2120 | 2103 | ||
2121 | objectGroup.m_parts.Clear(); | 2104 | objectGroup.m_parts.Clear(); |
2122 | 2105 | ||
@@ -3347,19 +3330,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3347 | return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); | 3330 | return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); |
3348 | } | 3331 | } |
3349 | 3332 | ||
3350 | public void SetAttachmentPoint(byte point) | ||
3351 | { | ||
3352 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
3353 | for (int i = 0; i < parts.Length; i++) | ||
3354 | parts[i].SetAttachmentPoint(point); | ||
3355 | } | ||
3356 | |||
3357 | #region ISceneObject | 3333 | #region ISceneObject |
3358 | 3334 | ||
3359 | public virtual ISceneObject CloneForNewScene() | 3335 | public virtual ISceneObject CloneForNewScene() |
3360 | { | 3336 | { |
3361 | SceneObjectGroup sog = Copy(false); | 3337 | SceneObjectGroup sog = Copy(false); |
3362 | sog.m_isDeleted = false; | 3338 | sog.IsDeleted = false; |
3363 | return sog; | 3339 | return sog; |
3364 | } | 3340 | } |
3365 | 3341 | ||