diff options
* This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index da80e4f..7b5fdcb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -763,6 +763,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
763 | for (int i = 0; i < parts.Length; i++) | 763 | for (int i = 0; i < parts.Length; i++) |
764 | { | 764 | { |
765 | SceneObjectPart part = parts[i]; | 765 | SceneObjectPart part = parts[i]; |
766 | if (part.KeyframeMotion != null) | ||
767 | { | ||
768 | part.KeyframeMotion.UpdateSceneObject(this); | ||
769 | } | ||
770 | |||
766 | if (Object.ReferenceEquals(part, m_rootPart)) | 771 | if (Object.ReferenceEquals(part, m_rootPart)) |
767 | continue; | 772 | continue; |
768 | 773 | ||