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authorroot2010-09-16 23:12:32 +0200
committerMelanie2010-09-16 23:19:46 +0100
commit1b2edfe75f4fe8b320f65ad54f6f2b0972fda154 (patch)
tree7985e5df6f02fc475a84d451e2a3fe2d35b0494e /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentAdd the modules include line back that i dropped by mistake (diff)
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JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index f9a8d41..833c9d3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -511,6 +511,7 @@ namespace OpenSim.Region.Framework.Scenes
511 if (node.Attributes["UUID"] != null) 511 if (node.Attributes["UUID"] != null)
512 { 512 {
513 UUID itemid = new UUID(node.Attributes["UUID"].Value); 513 UUID itemid = new UUID(node.Attributes["UUID"].Value);
514 m_log.DebugFormat("[SCRIPT STATE]: Adding state for oldID {0}", itemid);
514 m_savedScriptState.Add(itemid, node.InnerXml); 515 m_savedScriptState.Add(itemid, node.InnerXml);
515 } 516 }
516 } 517 }