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authorJustin Clark-Casey (justincc)2011-12-16 23:20:12 +0000
committerJustin Clark-Casey (justincc)2011-12-16 23:20:12 +0000
commita3a17e929e7a39566a677672572433fe35d25849 (patch)
tree3ebe9eee52d3ef6e004d617c733ede9a2947915b /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentDon't pass on ChaneWaterHeight event from EventManager is new water height is... (diff)
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Stop generating client flags when we send out full object updates.
These were entirely unused.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index f9e0b83..20ef8c9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1377,15 +1377,14 @@ namespace OpenSim.Region.Framework.Scenes
1377 // Used when the client initially connects and when client sends RequestPrim packet 1377 // Used when the client initially connects and when client sends RequestPrim packet
1378 public void SendFullUpdateToClient(IClientAPI remoteClient) 1378 public void SendFullUpdateToClient(IClientAPI remoteClient)
1379 { 1379 {
1380 RootPart.SendFullUpdate( 1380 RootPart.SendFullUpdate(remoteClient);
1381 remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
1382 1381
1383 SceneObjectPart[] parts = m_parts.GetArray(); 1382 SceneObjectPart[] parts = m_parts.GetArray();
1384 for (int i = 0; i < parts.Length; i++) 1383 for (int i = 0; i < parts.Length; i++)
1385 { 1384 {
1386 SceneObjectPart part = parts[i]; 1385 SceneObjectPart part = parts[i];
1387 if (part != RootPart) 1386 if (part != RootPart)
1388 part.SendFullUpdate(remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); 1387 part.SendFullUpdate(remoteClient);
1389 } 1388 }
1390 } 1389 }
1391 1390