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authorJustin Clark-Casey (justincc)2010-09-14 00:05:38 +0100
committerJustin Clark-Casey (justincc)2010-09-14 00:05:38 +0100
commit36f81c66e51e84d8ce7bd40860ed78e9c2a108c2 (patch)
treea0f60400aa336a19fa67617f2f97670ae2a4ba2f /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentminor: Add comments which explain what's going on wrt avatar movements at var... (diff)
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Comment out SOG storing debug log message
This can get very spammy with regularly changing objects. Please uncomment if required.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 2c1f207..dc6509d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1430,9 +1430,9 @@ namespace OpenSim.Region.Framework.Scenes
1430 // don't backup while it's selected or you're asking for changes mid stream. 1430 // don't backup while it's selected or you're asking for changes mid stream.
1431 if (isTimeToPersist() || forcedBackup) 1431 if (isTimeToPersist() || forcedBackup)
1432 { 1432 {
1433 m_log.DebugFormat( 1433// m_log.DebugFormat(
1434 "[SCENE]: Storing {0}, {1} in {2}", 1434// "[SCENE]: Storing {0}, {1} in {2}",
1435 Name, UUID, m_scene.RegionInfo.RegionName); 1435// Name, UUID, m_scene.RegionInfo.RegionName);
1436 1436
1437 SceneObjectGroup backup_group = Copy(false); 1437 SceneObjectGroup backup_group = Copy(false);
1438 backup_group.RootPart.Velocity = RootPart.Velocity; 1438 backup_group.RootPart.Velocity = RootPart.Velocity;