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authorDan Lake2011-11-14 12:37:48 -0800
committerDan Lake2011-11-14 12:37:48 -0800
commited19284d85f91575621dec8bcbd899b3a6cdbed4 (patch)
tree0ea4d41122a5d3c8b6a8d8d5b64fbb2ff7025067 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentImproved method doc for AddFriend() - it actually does set up a two-way relat... (diff)
parentRemove SceneViewer from ScenePresence to reduce quadruple queueing of (diff)
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Merge branch 'remove-scene-viewer'
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs24
1 files changed, 0 insertions, 24 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 4355394..9587d5f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1760,30 +1760,6 @@ namespace OpenSim.Region.Framework.Scenes
1760 } 1760 }
1761 } 1761 }
1762 1762
1763 public void ScheduleFullUpdateToAvatar(ScenePresence presence)
1764 {
1765// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
1766
1767 RootPart.AddFullUpdateToAvatar(presence);
1768
1769 SceneObjectPart[] parts = m_parts.GetArray();
1770 for (int i = 0; i < parts.Length; i++)
1771 {
1772 SceneObjectPart part = parts[i];
1773 if (part != RootPart)
1774 part.AddFullUpdateToAvatar(presence);
1775 }
1776 }
1777
1778 public void ScheduleTerseUpdateToAvatar(ScenePresence presence)
1779 {
1780// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
1781
1782 SceneObjectPart[] parts = m_parts.GetArray();
1783 for (int i = 0; i < parts.Length; i++)
1784 parts[i].AddTerseUpdateToAvatar(presence);
1785 }
1786
1787 /// <summary> 1763 /// <summary>
1788 /// Schedule a full update for this scene object 1764 /// Schedule a full update for this scene object
1789 /// </summary> 1765 /// </summary>