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authorMic Bowman2012-01-13 14:48:56 -0800
committerMic Bowman2012-01-13 14:48:56 -0800
commite1a2c44ebe8f10cf00a14578e44b000ff16b68df (patch)
tree00d0dd19ce7a3f4f67d8625868c594777132de27 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentFix llRotLookAt and llLookAt for non-physical objects. Per conversation (diff)
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Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
rotating physical objects. This does not use physics. Currently the rate of change is determined as 1 / (PI * Strength).
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs6
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 8860764..cad09b8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1613,12 +1613,6 @@ namespace OpenSim.Region.Framework.Scenes
1613 RootPart.PhysActor.PIDActive = false; 1613 RootPart.PhysActor.PIDActive = false;
1614 } 1614 }
1615 1615
1616 public void stopLookAt()
1617 {
1618 if (RootPart.PhysActor != null)
1619 RootPart.PhysActor.APIDActive = false;
1620 }
1621
1622 /// <summary> 1616 /// <summary>
1623 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. 1617 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
1624 /// </summary> 1618 /// </summary>