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authorUbitUmarov2012-04-29 00:41:51 +0100
committerUbitUmarov2012-04-29 00:41:51 +0100
commitdf9935273f59371061bda7e61dbdd38594e5c85a (patch)
tree0023e2e62d48ef3d8d6a94c691ef0496490cb952 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentfix llGetCenterOfMass ( checked with ubitODE only) (diff)
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SOG bug fix in group rotations updates
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index b0f2015..f870b58 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2667,11 +2667,11 @@ namespace OpenSim.Region.Framework.Scenes
2667 2667
2668 Vector3 axPos = linkPart.OffsetPosition; 2668 Vector3 axPos = linkPart.OffsetPosition;
2669 Quaternion parentRot = m_rootPart.RotationOffset; 2669 Quaternion parentRot = m_rootPart.RotationOffset;
2670 axPos *= Quaternion.Inverse(parentRot); 2670 axPos *= Quaternion.Conjugate(parentRot);
2671 linkPart.OffsetPosition = axPos; 2671 linkPart.OffsetPosition = axPos;
2672 2672
2673 Quaternion oldRot = linkPart.RotationOffset; 2673 Quaternion oldRot = linkPart.RotationOffset;
2674 Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; 2674 Quaternion newRot = Quaternion.Conjugate(parentRot) * oldRot;
2675 linkPart.RotationOffset = newRot; 2675 linkPart.RotationOffset = newRot;
2676 2676
2677// linkPart.ParentID = m_rootPart.LocalId; done above 2677// linkPart.ParentID = m_rootPart.LocalId; done above
@@ -2923,12 +2923,12 @@ namespace OpenSim.Region.Framework.Scenes
2923 Quaternion rootRotation = m_rootPart.RotationOffset; 2923 Quaternion rootRotation = m_rootPart.RotationOffset;
2924 2924
2925 Vector3 pos = part.OffsetPosition; 2925 Vector3 pos = part.OffsetPosition;
2926 pos *= Quaternion.Inverse(rootRotation); 2926 pos *= Quaternion.Conjugate(rootRotation);
2927 part.OffsetPosition = pos; 2927 part.OffsetPosition = pos;
2928 2928
2929 parentRot = m_rootPart.RotationOffset; 2929 parentRot = m_rootPart.RotationOffset;
2930 oldRot = part.RotationOffset; 2930 oldRot = part.RotationOffset;
2931 Quaternion newRot = Quaternion.Inverse(parentRot) * worldRot; 2931 Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot;
2932 part.RotationOffset = newRot; 2932 part.RotationOffset = newRot;
2933 } 2933 }
2934 2934
@@ -3526,6 +3526,8 @@ namespace OpenSim.Region.Framework.Scenes
3526 /// <param name="rot"></param> 3526 /// <param name="rot"></param>
3527 public void UpdateGroupRotationR(Quaternion rot) 3527 public void UpdateGroupRotationR(Quaternion rot)
3528 { 3528 {
3529 m_rootPart.UpdateRotation(rot);
3530
3529 PhysicsActor actor = m_rootPart.PhysActor; 3531 PhysicsActor actor = m_rootPart.PhysActor;
3530 if (actor != null) 3532 if (actor != null)
3531 { 3533 {