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authorJustin Clark-Casey (justincc)2010-09-20 18:35:19 +0100
committerJustin Clark-Casey (justincc)2010-09-21 00:58:54 +0100
commita85779e477b01ce80fa5e25e28e4e129c1bb137c (patch)
tree0e9f07c6ce552bf968cc8d60994000038ddf8947 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentFixed a regression in SOG.Copy() (diff)
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If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the scene, remove the old uuid reference from m_parts as well as adding the new one.
The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene) Added unit test for this behaviour. Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 994b9e3..b655f39 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -330,8 +330,12 @@ namespace OpenSim.Region.Framework.Scenes
330 get { return m_rootPart.UUID; } 330 get { return m_rootPart.UUID; }
331 set 331 set
332 { 332 {
333 m_rootPart.UUID = value; 333 lock (m_parts.SyncRoot)
334 m_parts.AddOrReplace(value, m_rootPart); 334 {
335 m_parts.Remove(m_rootPart.UUID);
336 m_rootPart.UUID = value;
337 m_parts.Add(value, m_rootPart);
338 }
335 } 339 }
336 } 340 }
337 341