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authorMelanie2010-11-16 21:01:56 +0000
committerMelanie2010-11-16 21:01:56 +0000
commit7bb005b0d1a5ae63ca94a3a3f8ad98e0388ea76b (patch)
treeb73a2aa9f04e9c34281fb38512da3eb800396769 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentFix osTeleportAgent for hypergrid destinations. (diff)
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Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 5f00f84..c2810b2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -491,13 +491,15 @@ namespace OpenSim.Region.Framework.Scenes
491 XmlNodeList nodes = doc.GetElementsByTagName("SavedScriptState"); 491 XmlNodeList nodes = doc.GetElementsByTagName("SavedScriptState");
492 if (nodes.Count > 0) 492 if (nodes.Count > 0)
493 { 493 {
494 m_savedScriptState = new Dictionary<UUID, string>(); 494 if (m_savedScriptState == null)
495 m_savedScriptState = new Dictionary<UUID, string>();
495 foreach (XmlNode node in nodes) 496 foreach (XmlNode node in nodes)
496 { 497 {
497 if (node.Attributes["UUID"] != null) 498 if (node.Attributes["UUID"] != null)
498 { 499 {
499 UUID itemid = new UUID(node.Attributes["UUID"].Value); 500 UUID itemid = new UUID(node.Attributes["UUID"].Value);
500 m_savedScriptState.Add(itemid, node.InnerXml); 501 if (itemid != UUID.Zero)
502 m_savedScriptState[itemid] = node.InnerXml;
501 } 503 }
502 } 504 }
503 } 505 }