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authorJustin Clark-Casey (justincc)2011-10-01 01:26:50 +0100
committerJustin Clark-Casey (justincc)2011-10-01 01:26:50 +0100
commit56dbab35e122e724c9277b05820417a05ad8a1be (patch)
tree890d48a61efe8a43ace2b5e667069b4cf3d0d628 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentRemove OpenSim.Region.Examples.SimpleModule (diff)
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Remove unimplementated UpdateMovement() methods from SOG, SOP.
SP still has an implementation but this is now just a public method on SP rather than an abstract one in EntityBase. No point making the code more complex until it actually needs to be,
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs7
1 files changed, 0 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 234eb7d..d983d7f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1005,13 +1005,6 @@ namespace OpenSim.Region.Framework.Scenes
1005 part.ClearUndoState(); 1005 part.ClearUndoState();
1006 } 1006 }
1007 1007
1008 public override void UpdateMovement()
1009 {
1010 SceneObjectPart[] parts = m_parts.GetArray();
1011 for (int i = 0; i < parts.Length; i++)
1012 parts[i].UpdateMovement();
1013 }
1014
1015 public ushort GetTimeDilation() 1008 public ushort GetTimeDilation()
1016 { 1009 {
1017 return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); 1010 return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);