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authorAliciaRaven2015-04-20 05:36:39 +0100
committerMichael Cerquoni2015-04-20 16:38:37 -0400
commitf11720d71fee66b7dc902c3a6632e571824e2288 (patch)
tree241936a2496dd4a9ddf4a1cae9546efa2b129c35 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentImplement llGetBoundingBox fully. (diff)
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Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged now. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position. Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs30
1 files changed, 24 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 0a1a226..75da299 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2672,20 +2672,26 @@ namespace OpenSim.Region.Framework.Scenes
2672 } 2672 }
2673 else 2673 else
2674 { 2674 {
2675 //NonPhysicalGrabMovement(pos); 2675 NonPhysicalGrabMovement(pos);
2676 } 2676 }
2677 } 2677 }
2678 else 2678 else
2679 { 2679 {
2680 //NonPhysicalGrabMovement(pos); 2680 NonPhysicalGrabMovement(pos);
2681 } 2681 }
2682 } 2682 }
2683 } 2683 }
2684 2684
2685 /// <summary>
2686 /// Apply possition for grabbing non-physical linksets (ctrl+drag)
2687 /// </summary>
2688 /// <param name="pos">New Position</param>
2685 public void NonPhysicalGrabMovement(Vector3 pos) 2689 public void NonPhysicalGrabMovement(Vector3 pos)
2686 { 2690 {
2687 AbsolutePosition = pos; 2691 if((m_rootPart.Flags & PrimFlags.Scripted) == 0)
2688 m_rootPart.SendTerseUpdateToAllClients(); 2692 {
2693 UpdateGroupPosition(pos);
2694 }
2689 } 2695 }
2690 2696
2691 /// <summary> 2697 /// <summary>
@@ -2781,17 +2787,29 @@ namespace OpenSim.Region.Framework.Scenes
2781 } 2787 }
2782 else 2788 else
2783 { 2789 {
2784 //NonPhysicalSpinMovement(pos); 2790 NonPhysicalSpinMovement(newOrientation);
2785 } 2791 }
2786 } 2792 }
2787 else 2793 else
2788 { 2794 {
2789 //NonPhysicalSpinMovement(pos); 2795 NonPhysicalSpinMovement(newOrientation);
2790 } 2796 }
2791 } 2797 }
2792 } 2798 }
2793 2799
2794 /// <summary> 2800 /// <summary>
2801 /// Apply rotation for spinning non-physical linksets (ctrl+shift+drag)
2802 /// </summary>
2803 /// <param name="newOrientation">New Rotation</param>
2804 private void NonPhysicalSpinMovement(Quaternion newOrientation)
2805 {
2806 if ((m_rootPart.Flags & PrimFlags.Scripted) == 0)
2807 {
2808 UpdateGroupRotationR(newOrientation);
2809 }
2810 }
2811
2812 /// <summary>
2795 /// Set the name of a prim 2813 /// Set the name of a prim
2796 /// </summary> 2814 /// </summary>
2797 /// <param name="name"></param> 2815 /// <param name="name"></param>