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authorMelanie2010-07-13 20:45:16 +0100
committerMelanie2010-07-13 20:45:16 +0100
commitdd14016885d9c9a411ffc19b0afb0a6771d47cad (patch)
tree872758572e7aa7322965d4f0cbbc8b1fa52b307a /OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
parentAdd CreateSelected flag onto objects rezzed from inventory (diff)
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Revamp the permissions propagation. This MAY mess up. Please test.
Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index f7e46af..55d2e32 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -172,13 +172,14 @@ namespace OpenSim.Region.Framework.Scenes
172 taskItem.GroupPermissions = item.GroupPermissions & 172 taskItem.GroupPermissions = item.GroupPermissions &
173 item.NextPermissions; 173 item.NextPermissions;
174 taskItem.NextPermissions = item.NextPermissions; 174 taskItem.NextPermissions = item.NextPermissions;
175 taskItem.CurrentPermissions |= 8; 175 // We're adding this to a prim we don't own. Force
176 // owner change
177 taskItem.CurrentPermissions |= 16; // Slam
176 } 178 }
177 else 179 else
178 { 180 {
179 taskItem.BasePermissions = item.BasePermissions; 181 taskItem.BasePermissions = item.BasePermissions;
180 taskItem.CurrentPermissions = item.CurrentPermissions; 182 taskItem.CurrentPermissions = item.CurrentPermissions;
181 taskItem.CurrentPermissions |= 8;
182 taskItem.EveryonePermissions = item.EveryOnePermissions; 183 taskItem.EveryonePermissions = item.EveryOnePermissions;
183 taskItem.GroupPermissions = item.GroupPermissions; 184 taskItem.GroupPermissions = item.GroupPermissions;
184 taskItem.NextPermissions = item.NextPermissions; 185 taskItem.NextPermissions = item.NextPermissions;