diff options
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/SceneManager.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneManager.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 27 |
1 files changed, 11 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 0e0b6c3..c307f7a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -313,35 +313,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
313 | 313 | ||
314 | public void SendCommandToPluginModules(string[] cmdparams) | 314 | public void SendCommandToPluginModules(string[] cmdparams) |
315 | { | 315 | { |
316 | ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); }); | 316 | ForEachSelectedScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); }); |
317 | } | 317 | } |
318 | 318 | ||
319 | public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) | 319 | public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) |
320 | { | 320 | { |
321 | ForEachCurrentScene(delegate(Scene scene) { scene.Permissions.SetBypassPermissions(bypassPermissions); }); | 321 | ForEachSelectedScene(delegate(Scene scene) { scene.Permissions.SetBypassPermissions(bypassPermissions); }); |
322 | } | 322 | } |
323 | 323 | ||
324 | private void ForEachCurrentScene(Action<Scene> func) | 324 | public void ForEachSelectedScene(Action<Scene> func) |
325 | { | 325 | { |
326 | if (CurrentScene == null) | 326 | if (CurrentScene == null) |
327 | { | 327 | ForEachScene(func); |
328 | List<Scene> sceneList = Scenes; | ||
329 | sceneList.ForEach(func); | ||
330 | } | ||
331 | else | 328 | else |
332 | { | ||
333 | func(CurrentScene); | 329 | func(CurrentScene); |
334 | } | ||
335 | } | 330 | } |
336 | 331 | ||
337 | public void RestartCurrentScene() | 332 | public void RestartCurrentScene() |
338 | { | 333 | { |
339 | ForEachCurrentScene(delegate(Scene scene) { scene.RestartNow(); }); | 334 | ForEachSelectedScene(delegate(Scene scene) { scene.RestartNow(); }); |
340 | } | 335 | } |
341 | 336 | ||
342 | public void BackupCurrentScene() | 337 | public void BackupCurrentScene() |
343 | { | 338 | { |
344 | ForEachCurrentScene(delegate(Scene scene) { scene.Backup(true); }); | 339 | ForEachSelectedScene(delegate(Scene scene) { scene.Backup(true); }); |
345 | } | 340 | } |
346 | 341 | ||
347 | public bool TrySetCurrentScene(string regionName) | 342 | public bool TrySetCurrentScene(string regionName) |
@@ -434,7 +429,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
434 | /// <param name="name">Name of avatar to debug</param> | 429 | /// <param name="name">Name of avatar to debug</param> |
435 | public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name) | 430 | public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name) |
436 | { | 431 | { |
437 | ForEachCurrentScene(scene => | 432 | ForEachSelectedScene(scene => |
438 | scene.ForEachScenePresence(sp => | 433 | scene.ForEachScenePresence(sp => |
439 | { | 434 | { |
440 | if (name == null || sp.Name == name) | 435 | if (name == null || sp.Name == name) |
@@ -453,7 +448,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
453 | { | 448 | { |
454 | List<ScenePresence> avatars = new List<ScenePresence>(); | 449 | List<ScenePresence> avatars = new List<ScenePresence>(); |
455 | 450 | ||
456 | ForEachCurrentScene( | 451 | ForEachSelectedScene( |
457 | delegate(Scene scene) | 452 | delegate(Scene scene) |
458 | { | 453 | { |
459 | scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) | 454 | scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) |
@@ -470,7 +465,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
470 | { | 465 | { |
471 | List<ScenePresence> presences = new List<ScenePresence>(); | 466 | List<ScenePresence> presences = new List<ScenePresence>(); |
472 | 467 | ||
473 | ForEachCurrentScene(delegate(Scene scene) | 468 | ForEachSelectedScene(delegate(Scene scene) |
474 | { | 469 | { |
475 | scene.ForEachScenePresence(delegate(ScenePresence sp) | 470 | scene.ForEachScenePresence(delegate(ScenePresence sp) |
476 | { | 471 | { |
@@ -494,12 +489,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
494 | 489 | ||
495 | public void ForceCurrentSceneClientUpdate() | 490 | public void ForceCurrentSceneClientUpdate() |
496 | { | 491 | { |
497 | ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); | 492 | ForEachSelectedScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); |
498 | } | 493 | } |
499 | 494 | ||
500 | public void HandleEditCommandOnCurrentScene(string[] cmdparams) | 495 | public void HandleEditCommandOnCurrentScene(string[] cmdparams) |
501 | { | 496 | { |
502 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); | 497 | ForEachSelectedScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); |
503 | } | 498 | } |
504 | 499 | ||
505 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) | 500 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) |