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authorMW2009-06-28 11:07:26 +0000
committerMW2009-06-28 11:07:26 +0000
commit706286b7fb58e2b5779044084fa64f8358d151aa (patch)
tree88833847b1eeaa5e7a36d9b0f9fa1573414a2098 /OpenSim/Region/Framework/Scenes/SceneManager.cs
parentMake cleartext authentication case sensitive. Thanks jhurliman for spotting t... (diff)
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Removed the List<NewForce> m_forceList from ScenePresence, as there wasn't any need for a list, as only the last entry in it was acted on. So it now has a single NewForce m_nextVelocity , which is updated (rather than a NewForce object being created every AgentUpdate). So as well as cutting out all the adds and clearing of the list, it also removes the creation of upto 100+ new objects per second per avatar.
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