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author | Dan Lake | 2011-11-03 17:06:08 -0700 |
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committer | Dan Lake | 2011-11-03 17:06:08 -0700 |
commit | 94dc7d07ebc22ce0e0d9b77e91538ddc90799bee (patch) | |
tree | 0d2ffc74fa937af0ca5d9e6fb2fafeac2c37dd61 /OpenSim/Region/Framework/Scenes/SceneManager.cs | |
parent | remove the pointless check of the face texture struct against null in Bot.Obj... (diff) | |
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:
ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar
There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneManager.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 3bfd866..9b72bee 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -458,16 +458,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
458 | ForEachCurrentScene( | 458 | ForEachCurrentScene( |
459 | delegate(Scene scene) | 459 | delegate(Scene scene) |
460 | { | 460 | { |
461 | scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) | 461 | scene.ForEachRootClient(delegate(IClientAPI client) |
462 | { | 462 | { |
463 | if (name == null || scenePresence.Name == name) | 463 | if (name == null || client.Name == name) |
464 | { | 464 | { |
465 | m_log.DebugFormat("Packet debug for {0} {1} set to {2}", | 465 | m_log.DebugFormat("Packet debug for {0} {1} set to {2}", |
466 | scenePresence.Firstname, | 466 | client.FirstName, |
467 | scenePresence.Lastname, | 467 | client.LastName, |
468 | newDebug); | 468 | newDebug); |
469 | 469 | ||
470 | scenePresence.ControllingClient.DebugPacketLevel = newDebug; | 470 | client.DebugPacketLevel = newDebug; |
471 | } | 471 | } |
472 | }); | 472 | }); |
473 | } | 473 | } |
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
481 | ForEachCurrentScene( | 481 | ForEachCurrentScene( |
482 | delegate(Scene scene) | 482 | delegate(Scene scene) |
483 | { | 483 | { |
484 | scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) | 484 | scene.ForEachAvatar(delegate(ScenePresence scenePresence) |
485 | { | 485 | { |
486 | avatars.Add(scenePresence); | 486 | avatars.Add(scenePresence); |
487 | }); | 487 | }); |