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author | Dan Lake | 2010-03-19 05:58:34 -0700 |
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committer | John Hurliman | 2010-03-19 15:16:44 -0700 |
commit | 62e0b53ca4697a852ee1e36e86da6a32e93bd55e (patch) | |
tree | aacaa4c84a0b7e61784909ca76fb1528ca06938b /OpenSim/Region/Framework/Scenes/SceneManager.cs | |
parent | Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA... (diff) | |
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Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneManager.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 1168341..3b84734 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -486,11 +486,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
486 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); | 486 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); |
487 | } | 487 | } |
488 | 488 | ||
489 | public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) | 489 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) |
490 | { | 490 | { |
491 | foreach (Scene scene in m_localScenes) | 491 | foreach (Scene scene in m_localScenes) |
492 | { | 492 | { |
493 | if (scene.TryGetAvatar(avatarId, out avatar)) | 493 | if (scene.TryGetScenePresence(avatarId, out avatar)) |
494 | { | 494 | { |
495 | return true; | 495 | return true; |
496 | } | 496 | } |
@@ -505,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
505 | ScenePresence avatar = null; | 505 | ScenePresence avatar = null; |
506 | foreach (Scene mScene in m_localScenes) | 506 | foreach (Scene mScene in m_localScenes) |
507 | { | 507 | { |
508 | if (mScene.TryGetAvatar(avatarId, out avatar)) | 508 | if (mScene.TryGetScenePresence(avatarId, out avatar)) |
509 | { | 509 | { |
510 | scene = mScene; | 510 | scene = mScene; |
511 | return true; | 511 | return true; |