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author | Justin Clark-Casey (justincc) | 2013-02-27 22:31:47 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-02-27 22:32:14 +0000 |
commit | 0e8ec5649ec5929927760368226ac5c584dc4a4e (patch) | |
tree | 65ff115e879af069f66af0ca8ad0aba71f6cd422 /OpenSim/Region/Framework/Scenes/SceneManager.cs | |
parent | Get "show modules" console command to show modules in alphabetical order, and... (diff) | |
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Get "show modules" console command to obey selected command line region/s
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 27 |
1 files changed, 11 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 1e2e973..780bd01 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -331,35 +331,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
331 | 331 | ||
332 | public void SendCommandToPluginModules(string[] cmdparams) | 332 | public void SendCommandToPluginModules(string[] cmdparams) |
333 | { | 333 | { |
334 | ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); }); | 334 | ForEachSelectedScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); }); |
335 | } | 335 | } |
336 | 336 | ||
337 | public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) | 337 | public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) |
338 | { | 338 | { |
339 | ForEachCurrentScene(delegate(Scene scene) { scene.Permissions.SetBypassPermissions(bypassPermissions); }); | 339 | ForEachSelectedScene(delegate(Scene scene) { scene.Permissions.SetBypassPermissions(bypassPermissions); }); |
340 | } | 340 | } |
341 | 341 | ||
342 | private void ForEachCurrentScene(Action<Scene> func) | 342 | public void ForEachSelectedScene(Action<Scene> func) |
343 | { | 343 | { |
344 | if (CurrentScene == null) | 344 | if (CurrentScene == null) |
345 | { | 345 | ForEachScene(func); |
346 | lock (m_localScenes) | ||
347 | m_localScenes.ForEach(func); | ||
348 | } | ||
349 | else | 346 | else |
350 | { | ||
351 | func(CurrentScene); | 347 | func(CurrentScene); |
352 | } | ||
353 | } | 348 | } |
354 | 349 | ||
355 | public void RestartCurrentScene() | 350 | public void RestartCurrentScene() |
356 | { | 351 | { |
357 | ForEachCurrentScene(delegate(Scene scene) { scene.RestartNow(); }); | 352 | ForEachSelectedScene(delegate(Scene scene) { scene.RestartNow(); }); |
358 | } | 353 | } |
359 | 354 | ||
360 | public void BackupCurrentScene() | 355 | public void BackupCurrentScene() |
361 | { | 356 | { |
362 | ForEachCurrentScene(delegate(Scene scene) { scene.Backup(true); }); | 357 | ForEachSelectedScene(delegate(Scene scene) { scene.Backup(true); }); |
363 | } | 358 | } |
364 | 359 | ||
365 | public bool TrySetCurrentScene(string regionName) | 360 | public bool TrySetCurrentScene(string regionName) |
@@ -490,7 +485,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
490 | /// <param name="name">Name of avatar to debug</param> | 485 | /// <param name="name">Name of avatar to debug</param> |
491 | public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name) | 486 | public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name) |
492 | { | 487 | { |
493 | ForEachCurrentScene(scene => | 488 | ForEachSelectedScene(scene => |
494 | scene.ForEachScenePresence(sp => | 489 | scene.ForEachScenePresence(sp => |
495 | { | 490 | { |
496 | if (name == null || sp.Name == name) | 491 | if (name == null || sp.Name == name) |
@@ -509,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
509 | { | 504 | { |
510 | List<ScenePresence> avatars = new List<ScenePresence>(); | 505 | List<ScenePresence> avatars = new List<ScenePresence>(); |
511 | 506 | ||
512 | ForEachCurrentScene( | 507 | ForEachSelectedScene( |
513 | delegate(Scene scene) | 508 | delegate(Scene scene) |
514 | { | 509 | { |
515 | scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) | 510 | scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) |
@@ -526,7 +521,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
526 | { | 521 | { |
527 | List<ScenePresence> presences = new List<ScenePresence>(); | 522 | List<ScenePresence> presences = new List<ScenePresence>(); |
528 | 523 | ||
529 | ForEachCurrentScene(delegate(Scene scene) | 524 | ForEachSelectedScene(delegate(Scene scene) |
530 | { | 525 | { |
531 | scene.ForEachScenePresence(delegate(ScenePresence sp) | 526 | scene.ForEachScenePresence(delegate(ScenePresence sp) |
532 | { | 527 | { |
@@ -555,12 +550,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
555 | 550 | ||
556 | public void ForceCurrentSceneClientUpdate() | 551 | public void ForceCurrentSceneClientUpdate() |
557 | { | 552 | { |
558 | ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); | 553 | ForEachSelectedScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); |
559 | } | 554 | } |
560 | 555 | ||
561 | public void HandleEditCommandOnCurrentScene(string[] cmdparams) | 556 | public void HandleEditCommandOnCurrentScene(string[] cmdparams) |
562 | { | 557 | { |
563 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); | 558 | ForEachSelectedScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); |
564 | } | 559 | } |
565 | 560 | ||
566 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) | 561 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) |