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author | Justin Clarke Casey | 2009-02-16 19:15:16 +0000 |
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committer | Justin Clarke Casey | 2009-02-16 19:15:16 +0000 |
commit | 93837807ffb24e5811368063b9231a9d8b018d9d (patch) | |
tree | 5da8dcbc3fd6e6e4c7003e486f0ad26bd7c43d87 /OpenSim/Region/Framework/Scenes/SceneManager.cs | |
parent | * Iniital inventory archive test code. Doesn't actually do any testing yet (diff) | |
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* refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index fe37dae..00b49a1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -642,7 +642,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
642 | { | 642 | { |
643 | for (int i=0;i<arrassets.Length;i++) | 643 | for (int i=0;i<arrassets.Length;i++) |
644 | { | 644 | { |
645 | AssetBase ab = sn.AssetCache.GetAsset(arrassets[i], true); | 645 | AssetBase ab = sn.CommsManager.AssetCache.GetAsset(arrassets[i], true); |
646 | if (ab != null && ab.Data != null) | 646 | if (ab != null && ab.Data != null) |
647 | { | 647 | { |
648 | j2kdecode.syncdecode(arrassets[i], ab.Data); | 648 | j2kdecode.syncdecode(arrassets[i], ab.Data); |