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authorJustin Clark-Casey (justincc)2011-12-22 19:52:09 +0000
committerJustin Clark-Casey (justincc)2011-12-22 19:52:09 +0000
commitf7dbdba447cf91b03749c09d24709b03bc9f7831 (patch)
tree0a302d14d6695ecbb474da0450239447f4d247c1 /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parentMake it possible to force all prims to be phantom via the collidable_prim boo... (diff)
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Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index a3e4b46..1e2901b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -333,7 +333,6 @@ namespace OpenSim.Region.Framework.Scenes
333 if (rot != null) 333 if (rot != null)
334 sceneObject.UpdateGroupRotationR((Quaternion)rot); 334 sceneObject.UpdateGroupRotationR((Quaternion)rot);
335 335
336 //group.ApplyPhysics(m_physicalPrim);
337 if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) 336 if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
338 { 337 {
339 sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); 338 sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);