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author | Justin Clark-Casey (justincc) | 2011-12-22 19:52:09 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-22 19:52:09 +0000 |
commit | f7dbdba447cf91b03749c09d24709b03bc9f7831 (patch) | |
tree | 0a302d14d6695ecbb474da0450239447f4d247c1 /OpenSim/Region/Framework/Scenes/SceneGraph.cs | |
parent | Make it possible to force all prims to be phantom via the collidable_prim boo... (diff) | |
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Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index a3e4b46..1e2901b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -333,7 +333,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
333 | if (rot != null) | 333 | if (rot != null) |
334 | sceneObject.UpdateGroupRotationR((Quaternion)rot); | 334 | sceneObject.UpdateGroupRotationR((Quaternion)rot); |
335 | 335 | ||
336 | //group.ApplyPhysics(m_physicalPrim); | ||
337 | if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) | 336 | if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) |
338 | { | 337 | { |
339 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); | 338 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); |