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author | Dan Lake | 2012-01-19 02:53:21 -0800 |
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committer | Dan Lake | 2012-01-19 03:01:37 -0800 |
commit | 2c6272d11a916953bee28ed4b36d839e8c8dd4a2 (patch) | |
tree | 364794a523b077f5c1b57815a435b3a8a96528ff /OpenSim/Region/Framework/Scenes/SceneGraph.cs | |
parent | Fixed bugs in earlier commit on custom user parameters in Regions.ini (diff) | |
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Add a version of GetGroupByPrim to Scene which accepts UUID instead of localID
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 1e2901b..f481e72 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -311,6 +311,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
311 | /// </summary> | 311 | /// </summary> |
312 | /// | 312 | /// |
313 | /// This method does not send updates to the client - callers need to handle this themselves. | 313 | /// This method does not send updates to the client - callers need to handle this themselves. |
314 | /// Caller should also trigger EventManager.TriggerObjectAddedToScene | ||
314 | /// <param name="sceneObject"></param> | 315 | /// <param name="sceneObject"></param> |
315 | /// <param name="attachToBackup"></param> | 316 | /// <param name="attachToBackup"></param> |
316 | /// <param name="pos">Position of the object. If null then the position stored in the object is used.</param> | 317 | /// <param name="pos">Position of the object. If null then the position stored in the object is used.</param> |
@@ -925,7 +926,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
925 | /// </summary> | 926 | /// </summary> |
926 | /// <param name="fullID"></param> | 927 | /// <param name="fullID"></param> |
927 | /// <returns>null if no scene object group containing that prim is found</returns> | 928 | /// <returns>null if no scene object group containing that prim is found</returns> |
928 | private SceneObjectGroup GetGroupByPrim(UUID fullID) | 929 | public SceneObjectGroup GetGroupByPrim(UUID fullID) |
929 | { | 930 | { |
930 | SceneObjectGroup sog; | 931 | SceneObjectGroup sog; |
931 | lock (SceneObjectGroupsByFullPartID) | 932 | lock (SceneObjectGroupsByFullPartID) |