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authorJustin Clark-Casey (justincc)2011-03-26 00:42:48 +0000
committerJustin Clark-Casey (justincc)2011-03-26 00:42:48 +0000
commitf30bf429c274c9d6d0cfc99513820f759ca94d3e (patch)
treed1e64261037b08c4c2875467757f04a8107d0b64 /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parentminor: make it clearer in the log where we're loading region config files and... (diff)
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refactor: rename SOG collections in SceneGraph to make it clearer that they are indexing each part's UUID, not just the root part.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs60
1 files changed, 30 insertions, 30 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index eca2786..345ed7a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -89,8 +89,8 @@ namespace OpenSim.Region.Framework.Scenes
89 89
90 protected internal PhysicsScene _PhyScene; 90 protected internal PhysicsScene _PhyScene;
91 91
92 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>(); 92 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
93 protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); 93 protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullPartID = new Dictionary<UUID, SceneObjectGroup>();
94 94
95 private Object m_updateLock = new Object(); 95 private Object m_updateLock = new Object();
96 96
@@ -131,10 +131,10 @@ namespace OpenSim.Region.Framework.Scenes
131 m_scenePresenceArray = newlist; 131 m_scenePresenceArray = newlist;
132 } 132 }
133 133
134 lock (SceneObjectGroupsByFullID) 134 lock (SceneObjectGroupsByFullPartID)
135 SceneObjectGroupsByFullID.Clear(); 135 SceneObjectGroupsByFullPartID.Clear();
136 lock (SceneObjectGroupsByLocalID) 136 lock (SceneObjectGroupsByLocalPartID)
137 SceneObjectGroupsByLocalID.Clear(); 137 SceneObjectGroupsByLocalPartID.Clear();
138 138
139 Entities.Clear(); 139 Entities.Clear();
140 } 140 }
@@ -384,18 +384,18 @@ namespace OpenSim.Region.Framework.Scenes
384 if (OnObjectCreate != null) 384 if (OnObjectCreate != null)
385 OnObjectCreate(sceneObject); 385 OnObjectCreate(sceneObject);
386 386
387 lock (SceneObjectGroupsByFullID) 387 lock (SceneObjectGroupsByFullPartID)
388 { 388 {
389 SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; 389 SceneObjectGroupsByFullPartID[sceneObject.UUID] = sceneObject;
390 foreach (SceneObjectPart part in children) 390 foreach (SceneObjectPart part in children)
391 SceneObjectGroupsByFullID[part.UUID] = sceneObject; 391 SceneObjectGroupsByFullPartID[part.UUID] = sceneObject;
392 } 392 }
393 393
394 lock (SceneObjectGroupsByLocalID) 394 lock (SceneObjectGroupsByLocalPartID)
395 { 395 {
396 SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; 396 SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject;
397 foreach (SceneObjectPart part in children) 397 foreach (SceneObjectPart part in children)
398 SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; 398 SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject;
399 } 399 }
400 400
401 return true; 401 return true;
@@ -427,20 +427,20 @@ namespace OpenSim.Region.Framework.Scenes
427 if (OnObjectRemove != null) 427 if (OnObjectRemove != null)
428 OnObjectRemove(Entities[uuid]); 428 OnObjectRemove(Entities[uuid]);
429 429
430 lock (SceneObjectGroupsByFullID) 430 lock (SceneObjectGroupsByFullPartID)
431 { 431 {
432 SceneObjectPart[] parts = grp.Parts; 432 SceneObjectPart[] parts = grp.Parts;
433 for (int i = 0; i < parts.Length; i++) 433 for (int i = 0; i < parts.Length; i++)
434 SceneObjectGroupsByFullID.Remove(parts[i].UUID); 434 SceneObjectGroupsByFullPartID.Remove(parts[i].UUID);
435 SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID); 435 SceneObjectGroupsByFullPartID.Remove(grp.RootPart.UUID);
436 } 436 }
437 437
438 lock (SceneObjectGroupsByLocalID) 438 lock (SceneObjectGroupsByLocalPartID)
439 { 439 {
440 SceneObjectPart[] parts = grp.Parts; 440 SceneObjectPart[] parts = grp.Parts;
441 for (int i = 0; i < parts.Length; i++) 441 for (int i = 0; i < parts.Length; i++)
442 SceneObjectGroupsByLocalID.Remove(parts[i].LocalId); 442 SceneObjectGroupsByLocalPartID.Remove(parts[i].LocalId);
443 SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId); 443 SceneObjectGroupsByLocalPartID.Remove(grp.RootPart.LocalId);
444 } 444 }
445 445
446 return Entities.Remove(uuid); 446 return Entities.Remove(uuid);
@@ -854,14 +854,14 @@ namespace OpenSim.Region.Framework.Scenes
854 854
855 //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID); 855 //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
856 SceneObjectGroup sog; 856 SceneObjectGroup sog;
857 lock (SceneObjectGroupsByLocalID) 857 lock (SceneObjectGroupsByLocalPartID)
858 SceneObjectGroupsByLocalID.TryGetValue(localID, out sog); 858 SceneObjectGroupsByLocalPartID.TryGetValue(localID, out sog);
859 859
860 if (sog != null) 860 if (sog != null)
861 { 861 {
862 if (sog.HasChildPrim(localID)) 862 if (sog.HasChildPrim(localID))
863 return sog; 863 return sog;
864 SceneObjectGroupsByLocalID.Remove(localID); 864 SceneObjectGroupsByLocalPartID.Remove(localID);
865 } 865 }
866 866
867 EntityBase[] entityList = GetEntities(); 867 EntityBase[] entityList = GetEntities();
@@ -873,8 +873,8 @@ namespace OpenSim.Region.Framework.Scenes
873 sog = (SceneObjectGroup)ent; 873 sog = (SceneObjectGroup)ent;
874 if (sog.HasChildPrim(localID)) 874 if (sog.HasChildPrim(localID))
875 { 875 {
876 lock (SceneObjectGroupsByLocalID) 876 lock (SceneObjectGroupsByLocalPartID)
877 SceneObjectGroupsByLocalID[localID] = sog; 877 SceneObjectGroupsByLocalPartID[localID] = sog;
878 return sog; 878 return sog;
879 } 879 }
880 } 880 }
@@ -891,16 +891,16 @@ namespace OpenSim.Region.Framework.Scenes
891 private SceneObjectGroup GetGroupByPrim(UUID fullID) 891 private SceneObjectGroup GetGroupByPrim(UUID fullID)
892 { 892 {
893 SceneObjectGroup sog; 893 SceneObjectGroup sog;
894 lock (SceneObjectGroupsByFullID) 894 lock (SceneObjectGroupsByFullPartID)
895 SceneObjectGroupsByFullID.TryGetValue(fullID, out sog); 895 SceneObjectGroupsByFullPartID.TryGetValue(fullID, out sog);
896 896
897 if (sog != null) 897 if (sog != null)
898 { 898 {
899 if (sog.ContainsPart(fullID)) 899 if (sog.ContainsPart(fullID))
900 return sog; 900 return sog;
901 901
902 lock (SceneObjectGroupsByFullID) 902 lock (SceneObjectGroupsByFullPartID)
903 SceneObjectGroupsByFullID.Remove(fullID); 903 SceneObjectGroupsByFullPartID.Remove(fullID);
904 } 904 }
905 905
906 EntityBase[] entityList = GetEntities(); 906 EntityBase[] entityList = GetEntities();
@@ -911,8 +911,8 @@ namespace OpenSim.Region.Framework.Scenes
911 sog = (SceneObjectGroup)ent; 911 sog = (SceneObjectGroup)ent;
912 if (sog.HasChildPrim(fullID)) 912 if (sog.HasChildPrim(fullID))
913 { 913 {
914 lock (SceneObjectGroupsByFullID) 914 lock (SceneObjectGroupsByFullPartID)
915 SceneObjectGroupsByFullID[fullID] = sog; 915 SceneObjectGroupsByFullPartID[fullID] = sog;
916 return sog; 916 return sog;
917 } 917 }
918 } 918 }
@@ -1069,7 +1069,7 @@ namespace OpenSim.Region.Framework.Scenes
1069 /// <param name="action"></param> 1069 /// <param name="action"></param>
1070 protected internal void ForEachSOG(Action<SceneObjectGroup> action) 1070 protected internal void ForEachSOG(Action<SceneObjectGroup> action)
1071 { 1071 {
1072 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); 1072 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullPartID.Values);
1073 foreach (SceneObjectGroup obj in objlist) 1073 foreach (SceneObjectGroup obj in objlist)
1074 { 1074 {
1075 try 1075 try