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authorRobert Adams2015-09-08 04:54:16 -0700
committerRobert Adams2015-09-08 04:54:16 -0700
commite5367d822be9b05e74c859afe2d2956a3e95aa33 (patch)
treee904050a30715df587aa527d7f313755177726a7 /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parentadd lost admin_reset_land method (diff)
parentDeleted access control spec from [LoginService] section of standalone config.... (diff)
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Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rwxr-xr-xOpenSim/Region/Framework/Scenes/SceneGraph.cs15
1 files changed, 10 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index c9c88d3..0a22bb3 100755
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -34,7 +34,7 @@ using OpenMetaverse.Packets;
34using log4net; 34using log4net;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.Framework.Scenes.Types; 36using OpenSim.Region.Framework.Scenes.Types;
37using OpenSim.Region.Physics.Manager; 37using OpenSim.Region.PhysicsModules.SharedBase;
38using OpenSim.Region.Framework.Interfaces; 38using OpenSim.Region.Framework.Interfaces;
39 39
40namespace OpenSim.Region.Framework.Scenes 40namespace OpenSim.Region.Framework.Scenes
@@ -121,7 +121,12 @@ namespace OpenSim.Region.Framework.Scenes
121 121
122 public PhysicsScene PhysicsScene 122 public PhysicsScene PhysicsScene
123 { 123 {
124 get { return _PhyScene; } 124 get
125 {
126 if (_PhyScene == null)
127 _PhyScene = m_parentScene.RequestModuleInterface<PhysicsScene>();
128 return _PhyScene;
129 }
125 set 130 set
126 { 131 {
127 // If we're not doing the initial set 132 // If we're not doing the initial set
@@ -172,9 +177,9 @@ namespace OpenSim.Region.Framework.Scenes
172 177
173 // PhysX does this (runs in the background). 178 // PhysX does this (runs in the background).
174 179
175 if (_PhyScene.IsThreaded) 180 if (PhysicsScene.IsThreaded)
176 { 181 {
177 _PhyScene.GetResults(); 182 PhysicsScene.GetResults();
178 } 183 }
179 } 184 }
180 185
@@ -214,7 +219,7 @@ namespace OpenSim.Region.Framework.Scenes
214 // position). 219 // position).
215 // 220 //
216 // Therefore, JointMoved and JointDeactivated events will be fired as a result of the following Simulate(). 221 // Therefore, JointMoved and JointDeactivated events will be fired as a result of the following Simulate().
217 return _PhyScene.Simulate((float)elapsed); 222 return PhysicsScene.Simulate((float)elapsed);
218 } 223 }
219 224
220 protected internal void UpdateScenePresenceMovement() 225 protected internal void UpdateScenePresenceMovement()