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authorMelanie2010-05-21 21:16:04 +0100
committerMelanie2010-05-21 21:16:04 +0100
commit297bcb5c3d462128c5c81f35aa7a574e567583d5 (patch)
treebe7744848c474a8241f1d1c0e1f0114cfb824e16 /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parentMerge branch 'master' into careminster-presence-refactor (diff)
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs93
1 files changed, 48 insertions, 45 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 3c2203c..d4658ec 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -307,61 +307,64 @@ namespace OpenSim.Region.Framework.Scenes
307 if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) 307 if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
308 return false; 308 return false;
309 309
310 bool alreadyExisted = false; 310 lock (sceneObject)
311 311 {
312 if (m_parentScene.m_clampPrimSize) 312 if (Entities.ContainsKey(sceneObject.UUID))
313 {
314 foreach (SceneObjectPart part in sceneObject.Children.Values)
315 { 313 {
316 Vector3 scale = part.Shape.Scale; 314// m_log.WarnFormat(
317 315// "[SCENE GRAPH]: Scene object {0} {1} was already in region {2} on add request",
318 if (scale.X > m_parentScene.m_maxNonphys) 316// sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName);
319 scale.X = m_parentScene.m_maxNonphys; 317 return false;
320 if (scale.Y > m_parentScene.m_maxNonphys)
321 scale.Y = m_parentScene.m_maxNonphys;
322 if (scale.Z > m_parentScene.m_maxNonphys)
323 scale.Z = m_parentScene.m_maxNonphys;
324
325 part.Shape.Scale = scale;
326 } 318 }
327 } 319
328 320// m_log.DebugFormat(
329 sceneObject.AttachToScene(m_parentScene); 321// "[SCENE GRAPH]: Adding object {0} {1} to region {2}",
330 322// sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName);
331 if (sendClientUpdates) 323
332 sceneObject.ScheduleGroupForFullUpdate(); 324 if (m_parentScene.m_clampPrimSize)
333
334 lock (sceneObject)
335 {
336 if (!Entities.ContainsKey(sceneObject.UUID))
337 { 325 {
338 Entities.Add(sceneObject); 326 foreach (SceneObjectPart part in sceneObject.Children.Values)
339 m_numPrim += sceneObject.Children.Count;
340
341 if (attachToBackup)
342 sceneObject.AttachToBackup();
343
344 if (OnObjectCreate != null)
345 OnObjectCreate(sceneObject);
346
347 lock (m_dictionary_lock)
348 { 327 {
349 SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; 328 Vector3 scale = part.Shape.Scale;
350 SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; 329
351 foreach (SceneObjectPart part in sceneObject.Children.Values) 330 if (scale.X > m_parentScene.m_maxNonphys)
352 { 331 scale.X = m_parentScene.m_maxNonphys;
353 SceneObjectGroupsByFullID[part.UUID] = sceneObject; 332 if (scale.Y > m_parentScene.m_maxNonphys)
354 SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; 333 scale.Y = m_parentScene.m_maxNonphys;
355 } 334 if (scale.Z > m_parentScene.m_maxNonphys)
335 scale.Z = m_parentScene.m_maxNonphys;
336
337 part.Shape.Scale = scale;
356 } 338 }
357 } 339 }
358 else 340
341 sceneObject.AttachToScene(m_parentScene);
342
343 if (sendClientUpdates)
344 sceneObject.ScheduleGroupForFullUpdate();
345
346 Entities.Add(sceneObject);
347 m_numPrim += sceneObject.Children.Count;
348
349 if (attachToBackup)
350 sceneObject.AttachToBackup();
351
352 if (OnObjectCreate != null)
353 OnObjectCreate(sceneObject);
354
355 lock (m_dictionary_lock)
359 { 356 {
360 alreadyExisted = true; 357 SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
358 SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
359 foreach (SceneObjectPart part in sceneObject.Children.Values)
360 {
361 SceneObjectGroupsByFullID[part.UUID] = sceneObject;
362 SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
363 }
361 } 364 }
362 } 365 }
363 366
364 return alreadyExisted; 367 return true;
365 } 368 }
366 369
367 /// <summary> 370 /// <summary>