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author | John Hurliman | 2009-10-15 16:35:27 -0700 |
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committer | John Hurliman | 2009-10-15 16:35:27 -0700 |
commit | 4b75353cbf50de3cae4c48ec90b55f30c1612c92 (patch) | |
tree | 2b5bf30d2a0c8558437f757e28081cb60a8b5dfc /OpenSim/Region/Framework/Scenes/SceneGraph.cs | |
parent | Replaced the update lists with a priority queue implementation in LLClientView (diff) | |
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 04397ad..b9872ca 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -613,7 +613,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
613 | 613 | ||
614 | newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance); | 614 | newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance); |
615 | newAvatar.IsChildAgent = true; | 615 | newAvatar.IsChildAgent = true; |
616 | newAvatar.MaxPrimsPerFrame = m_parentScene.MaxPrimsPerFrame; | ||
617 | 616 | ||
618 | AddScenePresence(newAvatar); | 617 | AddScenePresence(newAvatar); |
619 | 618 | ||