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authorMelanie2011-11-05 00:09:37 +0000
committerMelanie2011-11-05 00:09:37 +0000
commitc803ed28c3365c230d513837efc9ded8e8d1a4bd (patch)
treed256326159b4068809a661684d7a04f1b61464ef /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parentOn standup, trigger the changed link script event after the avatar has been f... (diff)
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Replacing te linking code with the code from Avination. Link sets prims are now
numbered properly even when sets are linked to sets.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index a137bca..b2e5dc3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1669,7 +1669,7 @@ namespace OpenSim.Region.Framework.Scenes
1669 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); 1669 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
1670 1670
1671 // We do this in reverse to get the link order of the prims correct 1671 // We do this in reverse to get the link order of the prims correct
1672 for (int i = children.Count - 1; i >= 0; i--) 1672 for (int i = 0 ; i < children.Count ; i++)
1673 { 1673 {
1674 SceneObjectGroup child = children[i].ParentGroup; 1674 SceneObjectGroup child = children[i].ParentGroup;
1675 1675