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authorJohn Hurliman2010-09-16 17:30:46 -0700
committerJohn Hurliman2010-09-16 17:30:46 -0700
commit860b2a502f797e5822c6705d4639f370f3ac5861 (patch)
tree5a74ddbd626142e27f6c3439ea267b8ea348ce9c /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parentAdd the modules include line back that i dropped by mistake (diff)
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Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs53
1 files changed, 20 insertions, 33 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 85ff32e..28b80bb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -348,9 +348,7 @@ namespace OpenSim.Region.Framework.Scenes
348 if (Entities.ContainsKey(sceneObject.UUID)) 348 if (Entities.ContainsKey(sceneObject.UUID))
349 return false; 349 return false;
350 350
351 List<SceneObjectPart> children; 351 SceneObjectPart[] children = sceneObject.Parts;
352 lock (sceneObject.Children)
353 children = new List<SceneObjectPart>(sceneObject.Children.Values);
354 352
355 // Clamp child prim sizes and add child prims to the m_numPrim count 353 // Clamp child prim sizes and add child prims to the m_numPrim count
356 if (m_parentScene.m_clampPrimSize) 354 if (m_parentScene.m_clampPrimSize)
@@ -369,7 +367,7 @@ namespace OpenSim.Region.Framework.Scenes
369 part.Shape.Scale = scale; 367 part.Shape.Scale = scale;
370 } 368 }
371 } 369 }
372 m_numPrim += children.Count; 370 m_numPrim += children.Length;
373 371
374 sceneObject.AttachToScene(m_parentScene); 372 sceneObject.AttachToScene(m_parentScene);
375 373
@@ -426,15 +424,17 @@ namespace OpenSim.Region.Framework.Scenes
426 424
427 lock (SceneObjectGroupsByFullID) 425 lock (SceneObjectGroupsByFullID)
428 { 426 {
429 foreach (SceneObjectPart part in grp.Children.Values) 427 SceneObjectPart[] parts = grp.Parts;
430 SceneObjectGroupsByFullID.Remove(part.UUID); 428 for (int i = 0; i < parts.Length; i++)
429 SceneObjectGroupsByFullID.Remove(parts[i].UUID);
431 SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID); 430 SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID);
432 } 431 }
433 432
434 lock (SceneObjectGroupsByLocalID) 433 lock (SceneObjectGroupsByLocalID)
435 { 434 {
436 foreach (SceneObjectPart part in grp.Children.Values) 435 SceneObjectPart[] parts = grp.Parts;
437 SceneObjectGroupsByLocalID.Remove(part.LocalId); 436 for (int i = 0; i < parts.Length; i++)
437 SceneObjectGroupsByLocalID.Remove(parts[i].LocalId);
438 SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId); 438 SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId);
439 } 439 }
440 440
@@ -887,11 +887,8 @@ namespace OpenSim.Region.Framework.Scenes
887 887
888 if (sog != null) 888 if (sog != null)
889 { 889 {
890 lock (sog.Children) 890 if (sog.ContainsPart(fullID))
891 { 891 return sog;
892 if (sog.Children.ContainsKey(fullID))
893 return sog;
894 }
895 892
896 lock (SceneObjectGroupsByFullID) 893 lock (SceneObjectGroupsByFullID)
897 SceneObjectGroupsByFullID.Remove(fullID); 894 SceneObjectGroupsByFullID.Remove(fullID);
@@ -965,7 +962,7 @@ namespace OpenSim.Region.Framework.Scenes
965 { 962 {
966 if (entity is SceneObjectGroup) 963 if (entity is SceneObjectGroup)
967 { 964 {
968 foreach (SceneObjectPart p in ((SceneObjectGroup)entity).GetParts()) 965 foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts)
969 { 966 {
970 if (p.Name == name) 967 if (p.Name == name)
971 { 968 {
@@ -1626,14 +1623,8 @@ namespace OpenSim.Region.Framework.Scenes
1626 // 1623 //
1627 SceneObjectGroup group = root.ParentGroup; 1624 SceneObjectGroup group = root.ParentGroup;
1628 1625
1629 List<SceneObjectPart> newSet = null; 1626 List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts);
1630 int numChildren = -1; 1627 int numChildren = newSet.Count;
1631
1632 lock (group.Children)
1633 {
1634 newSet = new List<SceneObjectPart>(group.Children.Values);
1635 numChildren = group.PrimCount;
1636 }
1637 1628
1638 // If there are prims left in a link set, but the root is 1629 // If there are prims left in a link set, but the root is
1639 // slated for unlink, we need to do this 1630 // slated for unlink, we need to do this
@@ -1711,16 +1702,13 @@ namespace OpenSim.Region.Framework.Scenes
1711 if (ent is SceneObjectGroup) 1702 if (ent is SceneObjectGroup)
1712 { 1703 {
1713 SceneObjectGroup sog = ent as SceneObjectGroup; 1704 SceneObjectGroup sog = ent as SceneObjectGroup;
1714 1705
1715 lock (sog.Children) 1706 foreach (SceneObjectPart part in sog.Parts)
1716 { 1707 {
1717 foreach (KeyValuePair<UUID, SceneObjectPart> subent in sog.Children) 1708 if (part.LocalId == localID)
1718 { 1709 {
1719 if (subent.Value.LocalId == localID) 1710 objid = part.UUID;
1720 { 1711 obj = part;
1721 objid = subent.Key;
1722 obj = subent.Value;
1723 }
1724 } 1712 }
1725 } 1713 }
1726 } 1714 }
@@ -1796,8 +1784,7 @@ namespace OpenSim.Region.Framework.Scenes
1796 copy.SetOwnerId(AgentID); 1784 copy.SetOwnerId(AgentID);
1797 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); 1785 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
1798 1786
1799 List<SceneObjectPart> partList = 1787 SceneObjectPart[] partList = copy.Parts;
1800 new List<SceneObjectPart>(copy.Children.Values);
1801 1788
1802 if (m_parentScene.Permissions.PropagatePermissions()) 1789 if (m_parentScene.Permissions.PropagatePermissions())
1803 { 1790 {
@@ -1822,7 +1809,7 @@ namespace OpenSim.Region.Framework.Scenes
1822 // think it's selected, so it will never send a deselect... 1809 // think it's selected, so it will never send a deselect...
1823 copy.IsSelected = false; 1810 copy.IsSelected = false;
1824 1811
1825 m_numPrim += copy.Children.Count; 1812 m_numPrim += copy.Parts.Length;
1826 1813
1827 if (rot != Quaternion.Identity) 1814 if (rot != Quaternion.Identity)
1828 { 1815 {