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author | diva | 2009-02-09 22:27:27 +0000 |
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committer | diva | 2009-02-09 22:27:27 +0000 |
commit | 2c685bff1493451849580cfb6bf44b88322bf0a4 (patch) | |
tree | 4179700c2b1fcbcc7a5ab07f7bc65b3bf97a79d9 /OpenSim/Region/Framework/Scenes/SceneGraph.cs | |
parent | Thank you kindly, TLaukkan (Timmil) for a patch that: (diff) | |
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Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP.
The two most notable changes in the crossing process were:
* Object gets passed in only one message, not two as done before.
* Local object crossings do not get serialized, as done before.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 2877dcd..2edfca8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -590,6 +590,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
590 | 590 | ||
591 | // Saves and gets assetID | 591 | // Saves and gets assetID |
592 | UUID itemId; | 592 | UUID itemId; |
593 | |||
593 | if (group.GetFromAssetID() == UUID.Zero) | 594 | if (group.GetFromAssetID() == UUID.Zero) |
594 | { | 595 | { |
595 | m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId); | 596 | m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId); |