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author | John Hurliman | 2009-10-15 15:25:02 -0700 |
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committer | John Hurliman | 2009-10-15 15:25:02 -0700 |
commit | d44b50ee462978b4899c0b142f6ecbfb553f06b6 (patch) | |
tree | 650046925796d20c18ed2e2028f951286d93662d /OpenSim/Region/Framework/Scenes/SceneGraph.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
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* Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 9cd2247..04397ad 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1107,23 +1107,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1107 | return UUID.Zero; | 1107 | return UUID.Zero; |
1108 | } | 1108 | } |
1109 | 1109 | ||
1110 | protected internal void ForEachClient(Action<IClientAPI> action) | ||
1111 | { | ||
1112 | List<ScenePresence> splist = GetScenePresences(); | ||
1113 | foreach (ScenePresence presence in splist) | ||
1114 | { | ||
1115 | try | ||
1116 | { | ||
1117 | action(presence.ControllingClient); | ||
1118 | } | ||
1119 | catch (Exception e) | ||
1120 | { | ||
1121 | // Catch it and move on. This includes situations where splist has inconsistent info | ||
1122 | m_log.WarnFormat("[SCENE]: Problem processing action in ForEachClient: ", e.Message); | ||
1123 | } | ||
1124 | } | ||
1125 | } | ||
1126 | |||
1127 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1110 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1128 | { | 1111 | { |
1129 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1112 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); |