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authorJustin Clark-Casey (justincc)2012-01-31 19:56:37 +0000
committerJustin Clark-Casey (justincc)2012-01-31 19:56:37 +0000
commitf3780b9eaeae8834c49f6e2f6045ef922916924d (patch)
tree59c334a043cbf9d3bf6c50527cadacd2fcc652f7 /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parentFix:llSetText - limited text to a maximum of 254 chars (diff)
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Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scene objects.
These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature. Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc. However, data can be inconsistent due to different machine circumstances and virtual machine actions. This area is under development.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 36a454e..006f9c6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -357,7 +357,13 @@ namespace OpenSim.Region.Framework.Scenes
357 return false; 357 return false;
358 358
359 if (Entities.ContainsKey(sceneObject.UUID)) 359 if (Entities.ContainsKey(sceneObject.UUID))
360 {
361// m_log.DebugFormat(
362// "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()",
363// m_parentScene.RegionInfo.RegionName, sceneObject.UUID);
364
360 return false; 365 return false;
366 }
361 367
362// m_log.DebugFormat( 368// m_log.DebugFormat(
363// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", 369// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",