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authorAlan Webb2009-08-03 21:43:08 -0400
committerdr scofield (aka dirk husemann)2009-08-04 11:41:06 +0200
commit9ffe4d850e9ccf2fc40901e186af3d38c31b9a6d (patch)
tree8f63928743d5383254bb934f58f3369c0492007e /OpenSim/Region/Framework/Scenes/SceneGraph.cs
parentstarting to refactor path generation out of prim extrusion (diff)
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This change adds support for the attach event in scripts.
[1] Added a new OnAttach event to Scene/EventManager [2] Hooked up existing attach event handler in XEngine. [3] Modified SceneGraph and Scene.Inventory to trigger attach events at the appropriate places. I was forced to distribut the changes across two files because of the way attach processing is distributed across the two files. [4] In the case of RezSingleAttachmentFromInventory it is necessary to handle event scheduling in a special way. There is no synchronous path available, so the fact that this object is attached, and who it is attached to, is cached when the ScriptInstance is created. When the script is started, the attached handler is driven after on_rez (but before changed, this should be reviewed). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 3f63481..5752a88 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -489,6 +489,7 @@ namespace OpenSim.Region.Framework.Scenes
489 // Calls attach with a Zero position 489 // Calls attach with a Zero position
490 // 490 //
491 AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false); 491 AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false);
492 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromAssetID(), remoteClient.AgentId);
492 } 493 }
493 494
494 public SceneObjectGroup RezSingleAttachment( 495 public SceneObjectGroup RezSingleAttachment(
@@ -537,6 +538,7 @@ namespace OpenSim.Region.Framework.Scenes
537 group = (SceneObjectGroup)entity; 538 group = (SceneObjectGroup)entity;
538 if (group.GetFromAssetID() == itemID) 539 if (group.GetFromAssetID() == itemID)
539 { 540 {
541 m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
540 group.DetachToInventoryPrep(); 542 group.DetachToInventoryPrep();
541 m_log.Debug("[DETACH]: Saving attachpoint: " + 543 m_log.Debug("[DETACH]: Saving attachpoint: " +
542 ((uint)group.GetAttachmentPoint()).ToString()); 544 ((uint)group.GetAttachmentPoint()).ToString());