diff options
author | Dan Lake | 2011-11-03 17:06:08 -0700 |
---|---|---|
committer | Dan Lake | 2011-11-03 17:06:08 -0700 |
commit | 94dc7d07ebc22ce0e0d9b77e91538ddc90799bee (patch) | |
tree | 0d2ffc74fa937af0ca5d9e6fb2fafeac2c37dd61 /OpenSim/Region/Framework/Scenes/SceneGraph.cs | |
parent | remove the pointless check of the face texture struct against null in Bot.Obj... (diff) | |
download | opensim-SC_OLD-94dc7d07ebc22ce0e0d9b77e91538ddc90799bee.zip opensim-SC_OLD-94dc7d07ebc22ce0e0d9b77e91538ddc90799bee.tar.gz opensim-SC_OLD-94dc7d07ebc22ce0e0d9b77e91538ddc90799bee.tar.bz2 opensim-SC_OLD-94dc7d07ebc22ce0e0d9b77e91538ddc90799bee.tar.xz |
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:
ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar
There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 82ded28..a137bca 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1190,7 +1190,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1190 | /// This is just a shortcut function since frequently actions only appy to root SPs | 1190 | /// This is just a shortcut function since frequently actions only appy to root SPs |
1191 | /// </summary> | 1191 | /// </summary> |
1192 | /// <param name="action"></param> | 1192 | /// <param name="action"></param> |
1193 | public void ForEachRootScenePresence(Action<ScenePresence> action) | 1193 | public void ForEachAvatar(Action<ScenePresence> action) |
1194 | { | 1194 | { |
1195 | ForEachScenePresence(delegate(ScenePresence sp) | 1195 | ForEachScenePresence(delegate(ScenePresence sp) |
1196 | { | 1196 | { |