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author | Melanie | 2011-11-05 00:09:37 +0000 |
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committer | Melanie | 2011-11-05 00:09:37 +0000 |
commit | c803ed28c3365c230d513837efc9ded8e8d1a4bd (patch) | |
tree | d256326159b4068809a661684d7a04f1b61464ef /OpenSim/Region/Framework/Scenes/SceneGraph.cs | |
parent | On standup, trigger the changed link script event after the avatar has been f... (diff) | |
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Replacing te linking code with the code from Avination. Link sets prims are now
numbered properly even when sets are linked to sets.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index a137bca..b2e5dc3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1669,7 +1669,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1669 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1669 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1670 | 1670 | ||
1671 | // We do this in reverse to get the link order of the prims correct | 1671 | // We do this in reverse to get the link order of the prims correct |
1672 | for (int i = children.Count - 1; i >= 0; i--) | 1672 | for (int i = 0 ; i < children.Count ; i++) |
1673 | { | 1673 | { |
1674 | SceneObjectGroup child = children[i].ParentGroup; | 1674 | SceneObjectGroup child = children[i].ParentGroup; |
1675 | 1675 | ||