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authorJustin Clark-Casey (justincc)2013-05-16 17:12:02 +0100
committerJustin Clark-Casey (justincc)2013-05-16 17:12:02 +0100
commitd214e2d0c4b8e1ea5e0d69e2ba94cd668be610bd (patch)
tree046555d177672b30b903716662c32f577eea7c80 /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
parentOn logout, send close child agent requests to neighbours asynchronously, so u... (diff)
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On closing child agents, send separate asynchronous requests to each neighbour rather than sending all closes concurrently on a separate thread.
This is to reduce race conditions where neighbours may be responding erratically, thus mixing up create and close agent requests in time. This mirrors OpenSimulator behaviour on enabling child agents where each region is contacted separately.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 305f8a4..8c84c98 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -222,9 +222,7 @@ namespace OpenSim.Region.Framework.Scenes
222 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) 222 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst)
223 { 223 {
224 foreach (ulong handle in regionslst) 224 foreach (ulong handle in regionslst)
225 { 225 Util.FireAndForget(delegate { SendCloseChildAgent(agentID, handle); });
226 SendCloseChildAgent(agentID, handle);
227 }
228 } 226 }
229 227
230 public List<GridRegion> RequestNamedRegions(string name, int maxNumber) 228 public List<GridRegion> RequestNamedRegions(string name, int maxNumber)