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authorJustin Clark-Casey (justincc)2010-05-27 21:35:17 +0100
committerJustin Clark-Casey (justincc)2010-05-27 21:35:17 +0100
commit5074d290e4aeb583560272cadc8ba09aa8337210 (patch)
treeef8df109755e6958b071adfaf31ccf283d4a4b76 /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
parentbackport from master fix for attachment display (diff)
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commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries
lots of messy debug code here too which would need to be removed
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 2f6a0db..50feb17 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -1383,7 +1383,9 @@ namespace OpenSim.Region.Framework.Scenes
1383 // now we have a child agent in this region. Request all interesting data about other (root) agents 1383 // now we have a child agent in this region. Request all interesting data about other (root) agents
1384 agent.SendInitialFullUpdateToAllClients(); 1384 agent.SendInitialFullUpdateToAllClients();
1385 1385
1386 Console.WriteLine("SCS 1");
1386 agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true); 1387 agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true);
1388 Console.WriteLine("SCS 2");
1387 1389
1388 // m_scene.SendKillObject(m_localId); 1390 // m_scene.SendKillObject(m_localId);
1389 1391