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authorDiva Canto2011-01-07 10:25:49 -0800
committerDiva Canto2011-01-07 10:25:49 -0800
commitc18bcf3d8db61fd704b229da77fb3ecc190fa742 (patch)
tree923f2482699be19493c60cd85f1bfea8fd543e6b /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
parentSpawn a threadlet upon receiving requests to close agents. The operation may ... (diff)
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A bit more frugal on the caller side of closing agents, now that the receiving end is async. No need for so much concurrency.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs36
1 files changed, 20 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 69ebe9e..f8ff308 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -258,13 +258,17 @@ namespace OpenSim.Region.Framework.Scenes
258 258
259 } 259 }
260 260
261 public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); 261 //public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle);
262 //private void SendCloseChildAgentCompleted(IAsyncResult iar)
263 //{
264 // SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState;
265 // icon.EndInvoke(iar);
266 //}
262 267
263 /// <summary> 268 /// <summary>
264 /// This Closes child agents on neighboring regions 269 /// Closes a child agent on a given region
265 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
266 /// </summary> 270 /// </summary>
267 protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) 271 protected void SendCloseChildAgent(UUID agentID, ulong regionHandle)
268 { 272 {
269 273
270 m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); 274 m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle);
@@ -277,21 +281,21 @@ namespace OpenSim.Region.Framework.Scenes
277 m_scene.SimulationService.CloseAgent(destination, agentID); 281 m_scene.SimulationService.CloseAgent(destination, agentID);
278 } 282 }
279 283
280 private void SendCloseChildAgentCompleted(IAsyncResult iar) 284 /// <summary>
281 { 285 /// Closes a child agents in a collection of regions. Does so asynchronously
282 SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; 286 /// so that the caller doesn't wait.
283 icon.EndInvoke(iar); 287 /// </summary>
284 } 288 /// <param name="agentID"></param>
285 289 /// <param name="regionslst"></param>
286 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) 290 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst)
287 { 291 {
288 foreach (ulong handle in regionslst) 292 Util.FireAndForget(delegate
289 { 293 {
290 SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; 294 foreach (ulong handle in regionslst)
291 d.BeginInvoke(agentID, handle, 295 {
292 SendCloseChildAgentCompleted, 296 SendCloseChildAgent(agentID, handle);
293 d); 297 }
294 } 298 });
295 } 299 }
296 300
297 public List<GridRegion> RequestNamedRegions(string name, int maxNumber) 301 public List<GridRegion> RequestNamedRegions(string name, int maxNumber)