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authorteravus2013-10-04 16:52:55 -0500
committerteravus2013-10-04 16:52:55 -0500
commit28d704599e94f4016a984b45db1ec328ff741573 (patch)
tree1881effba2b4417cbce3e39fe35d3319e5f3cf8b /OpenSim/Region/Framework/Scenes/SceneBase.cs
parentMerge branch 'master' of careminster:/var/git/careminster (diff)
parentMerge branch 'master' into careminster (diff)
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Merge branch 'master' of careminster:/var/git/careminster
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneBase.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs16
1 files changed, 2 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 1dac676..9354a88 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -217,21 +217,9 @@ namespace OpenSim.Region.Framework.Scenes
217 217
218 #region Add/Remove Agent/Avatar 218 #region Add/Remove Agent/Avatar
219 219
220 public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type); 220 public abstract ISceneAgent AddNewAgent(IClientAPI client, PresenceType type);
221 221
222 /// <summary> 222 public abstract bool CloseAgent(UUID agentID, bool force);
223 /// Remove the given client from the scene.
224 /// </summary>
225 /// <remarks>
226 /// Only clientstack code should call this directly. All other code should call IncomingCloseAgent() instead
227 /// to properly operate the state machine and avoid race conditions with other close requests (such as directly
228 /// from viewers).
229 /// </remarks>
230 /// <param name='agentID'>ID of agent to close</param>
231 /// <param name='closeChildAgents'>
232 /// Close the neighbour child agents associated with this client.
233 /// </param>
234 public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
235 223
236 public bool TryGetScenePresence(UUID agentID, out object scenePresence) 224 public bool TryGetScenePresence(UUID agentID, out object scenePresence)
237 { 225 {