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author | Justin Clark-Casey (justincc) | 2012-06-14 03:49:54 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-06-14 03:49:54 +0100 |
commit | 2c6555021fdcf5dcd08a19d41412acf20f514b14 (patch) | |
tree | 010005c2ff61917671f97afb8fb3e5e93b091632 /OpenSim/Region/Framework/Scenes/SceneBase.cs | |
parent | If we're going to discard a terse update block because it's now someone else'... (diff) | |
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Fix very recent regression in 917d753 where I put the ++updatesThisCall outside the batching part of ProcessEntityUpdates()
This stopped any batching happening and since this method is called periodically updates were sent very slowly
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneBase.cs')
0 files changed, 0 insertions, 0 deletions