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authorJustin Clark-Casey (justincc)2011-12-08 18:34:23 +0000
committerJustin Clark-Casey (justincc)2011-12-08 18:34:23 +0000
commitf61e54892f2284b6f89bacf3069467c05b2eea11 (patch)
tree87cb0933707a8e02f920910c7669273232021470 /OpenSim/Region/Framework/Scenes/SceneBase.cs
parentSimplify Scene.AddNewClient() (diff)
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On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneBase.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index a633c72..da15491 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes
175 175
176 #region Add/Remove Agent/Avatar 176 #region Add/Remove Agent/Avatar
177 177
178 public abstract void AddNewClient(IClientAPI client, PresenceType type); 178 public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
179 public abstract void RemoveClient(UUID agentID, bool closeChildAgents); 179 public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
180 180
181 public bool TryGetScenePresence(UUID agentID, out object scenePresence) 181 public bool TryGetScenePresence(UUID agentID, out object scenePresence)