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authornebadon2012-03-20 13:45:38 -0700
committernebadon2012-03-20 13:45:38 -0700
commit9ed3532c1b4fdbf8283e86ba7fb6f2706a5cfb97 (patch)
treec2f316a4e68f4c40d12b6c42b53d87167c23bcec /OpenSim/Region/Framework/Scenes/SceneBase.cs
parentrefactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))... (diff)
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reduce avatar verticle jump from the absurd 5 meter jump to a less
absurd 3m vertical jump to better match what you would see in Second Life and be more in line with what users would expect.
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