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authorMic Bowman2011-08-19 14:49:16 -0700
committerMic Bowman2011-08-19 14:49:16 -0700
commit384cb79a1a27c47bb3fdbdef6d601a3dcb9dfb0f (patch)
tree5e557eac5d4d3d4ad95b9e3e70a2a661e5745ec3 /OpenSim/Region/Framework/Scenes/SceneBase.cs
parentBulletSim: add runtime setting of physics parameters. Update default values. (diff)
parentGet rid of HttpServer.dll to avoid confusion since we use HttpServer_OpenSim.... (diff)
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Merge branch 'master' into bulletsim
Conflicts: OpenSim/Region/Framework/Scenes/SceneManager.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneBase.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs14
1 files changed, 2 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index c4547f2..ec94f10 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -175,18 +175,8 @@ namespace OpenSim.Region.Framework.Scenes
175 175
176 #region Add/Remove Agent/Avatar 176 #region Add/Remove Agent/Avatar
177 177
178 /// <summary> 178 public abstract void AddNewClient(IClientAPI client, PresenceType type);
179 /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing 179 public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
180 /// will promote it to a root agent during login.
181 /// </summary>
182 /// <param name="client"></param
183 public abstract void AddNewClient(IClientAPI client);
184
185 /// <summary>
186 /// Remove a client from the scene
187 /// </summary>
188 /// <param name="agentID"></param>
189 public abstract void RemoveClient(UUID agentID);
190 180
191 public bool TryGetScenePresence(UUID agentID, out object scenePresence) 181 public bool TryGetScenePresence(UUID agentID, out object scenePresence)
192 { 182 {